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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): Puzzles
[PUZZLE] LANGUAGE COMMANDS
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alexdal
Greenhorn

Joined: 26 Aug 2004
Posts: 8

In her Blog DANA says:
.....
The Sleeping Princess uses Aunt Margaret's email account and error pages to share secrets and play games with us. She also likes to hide text in images. We're not sure where she came from.
.....
It's possible that if we give commands to the princess from the emal
'ladybee777@hotmail.com' subject 'A message for the Sleeping Princess'
we can have new information on the game we are playing

in the http://www.ilovebees.com/yellowbrickroad.html page

we can have all the example to input!

PostPosted: Fri Aug 27, 2004 7:04 am
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Avatrix
Unfettered


Joined: 20 Aug 2004
Posts: 413
Location: Boston, MA

MrFrustration wrote:
!reveal PiousFlea
!reveal Princess
seeker > !attach Princess
Princess >> behold PiousFlea

Since we know the Flea refers to himself as "Seeker", I think we'd alter the line "seeker > !attach Princess" to be us. We don't want to attach the Flea to the Princess. Also, as "we" are communicating, we don't need to reveal ourselves--that command seems reflexive, it would reveal us TO ourselves. Also, we're not a proc--we'd just be delivering a message, not a program. But I'm not sure what else we'd use.

!reveal Princess
!extern proc1 > !attach Princess
Princess >> behold message

Though, actually, we already can communicate with the Princess over e-mail, so let's try this with the Flea.

!reveal Seeker
!hndshk Seeker
!attach > Seeker
Seeker >> behold Message

PostPosted: Fri Aug 27, 2004 7:39 am
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Ickbug
Greenhorn


Joined: 27 Aug 2004
Posts: 3

Why not try to get the Flea to reveal the truth to us?


!reveal Seeker
!hndshk Seeker
!attach > Seeker
Seeker >> !reveal truth

PostPosted: Fri Aug 27, 2004 12:07 pm
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SuperJerms
Unfettered


Joined: 21 Aug 2004
Posts: 537
Location: indiana

!reveal

i think you are misinterpreting the !reveal command...it's not reflexive, it's transitive. That is, !reveal is saying (I will) show the princess.... To tell melissa that we are the crew, we'd say something like..

behold
master.sector
!label operator

reveal:
!label crew

!reveal operator:
<your message here>
_________________
"If we could make your toaster print something we would." - Jordan Weisman

PostPosted: Fri Aug 27, 2004 3:59 pm
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Chris Politz
Greenhorn

Joined: 30 Aug 2004
Posts: 3

There doesn't seem to be enough consistency in the syntax for this to be any sort of useful language to communicate in.

PostPosted: Mon Aug 30, 2004 2:38 am
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Cherry Cotton
Decorated


Joined: 04 Aug 2004
Posts: 237

I coulda sworn that somebody, somewhere, posted a list of all the commands in Arachnid (which I hereby dub the programming language used by the Spider and Flea), and what they appear to do.

I thought it was on the Wiki, but I just searched the site map, and I couldn't find it.

Phooey.

PostPosted: Mon Aug 30, 2004 5:10 am
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SpghEddy
Veteran


Joined: 24 Jul 2004
Posts: 88

Way back in Phase 1, the wiki did have a breakdown of the Spiders commands and how they matched up with the Princess/Widow/Queen story. The one with the command breakdown is here, unfortunately all the formatting is screwed up since the wiki was migrated.

So, here's my reproduction of the list:

Quote:

operator/command summary
A >> B appends data from stream A to the end of stream B
A > B routes data from sream A to stream B
A | B sends the result from program A to program B
! the command prompt
A: declares the currently active utility as A
mat X determines the material of the memory storage at X (defaults to current memory location)
bkp X execute command X from backed-up data
init X initialize process space or process X
sec X designates the code/data at X to be secure
proc X identifies X as a process, a chunk of executable code
restore X restore code/data X
deploy extract embedded tools
attach attaches to an incoming datastream
act use the current connection to process the next action
drop drop the current connection
extern X external process X, code that is running outside of the primary sector
probe X examine the data and structure of X
triage X try to repair process X.
diag X diagnose status of the memory space X
dsc X discard the object X
A recurse continue processing command A until the datastream ends
cmd proc X describes X as a 'command' process
store describes storage process
invntry X displays the inventory of the memory space or process space X
analyze X performs an indepth analysis of material X
X extend Y extend process X into medium Y
kindle X initiate autonomous program X


PostPosted: Mon Aug 30, 2004 6:22 am
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

catherwood made this post with an attached doc. outlining many of the commands (good explanations in the posts before mine, too!):

Console Commands through Phase One

PostPosted: Mon Aug 30, 2004 10:59 am
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ABoxInABox
Decorated

Joined: 10 Aug 2004
Posts: 232
Location: The Future

Chris Politz wrote:
There doesn't seem to be enough consistency in the syntax for this to be any sort of useful language to communicate in.

People make programs in Brainfuck, don't they?

PostPosted: Mon Aug 30, 2004 1:11 pm
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Zanzibar
Boot

Joined: 26 Aug 2004
Posts: 31

Nice - [SPEC] wouldn't it be cool if eventually we somehow were given an interface to give commands to Melissa...? Maybe eventually we'll have to ask the SP to sacrifice herself to the Flea in order to give us access through her to Melissa and give her commands.

PostPosted: Mon Aug 30, 2004 2:29 pm
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Arden
Boot


Joined: 21 Aug 2004
Posts: 14
Location: Kansas City, MO

[SPEC] Even if it's out-of-bounds to attempt to code/program the site ourselves, isn't it enough that we have a grasp on the way the Flea works? Might it only be the first piece of this particular puzzle? It appears that the Flea is not especially complex: it tries the same basic commands whenever it encounters a program it has to deal with (as in trying to handshake the SP when runs into her [yellow brick road text]). Maybe it's enough right now to have a grasp on what it does, so that when the time comes we can formulate a response. It's obviously not finished what it's doing yet, and there may come a time when we have to react to / prevent it's next move. It's entirely possible that the Flea is "bad" (the SP certainly thinks so) and it may be up to us to do something about it.
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"Believe nothing, no matter where you read it or who has said it, not even if I have said it, unless it agrees with your own reason and your own common sense." -Buddha

PostPosted: Mon Aug 30, 2004 3:27 pm
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Cherry Cotton
Decorated


Joined: 04 Aug 2004
Posts: 237

Arden wrote:
[SPEC] Even if it's out-of-bounds to attempt to code/program the site ourselves, isn't it enough that we have a grasp on the way the Flea works? Might it only be the first piece of this particular puzzle? It appears that the Flea is not especially complex: it tries the same basic commands whenever it encounters a program it has to deal with (as in trying to handshake the SP when runs into her [yellow brick road text]). Maybe it's enough right now to have a grasp on what it does, so that when the time comes we can formulate a response. It's obviously not finished what it's doing yet, and there may come a time when we have to react to / prevent it's next move. It's entirely possible that the Flea is "bad" (the SP certainly thinks so) and it may be up to us to do something about it.


Keep in mind that the people making this game are human; if we exceed their expectations of us, it can lead to some interesting consequences, possibly even changing the story of the game itself.

I don't mean to guilt-trip anybody into writing a program in SPDR (I'll give it a shot, myself), I'm just saying, what we're supposed to do isn't always the most fun. Smile

PostPosted: Mon Aug 30, 2004 7:25 pm
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Cherry Cotton
Decorated


Joined: 04 Aug 2004
Posts: 237

I sent a letter to the Sleeping Princess containing the breakdown of the SPDR commands, and I asked her if there's any particular program she would like written.

Maybe she'll respond...

PostPosted: Mon Aug 30, 2004 8:20 pm
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Billness
Greenhorn

Joined: 22 Aug 2004
Posts: 6
Location: Santa Cruz, CA

I think whatever commands we may be able to issue will be in the form of a URL, as posted above with some of the example links to the memory archives. (The first linked honeybees, at least.)

Ah what the hell, I'll trout myself, it's late. Trout Very Happy Trout

PostPosted: Tue Aug 31, 2004 4:06 am
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