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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): Axon Coordination
[META] Hivekuts Cold Axons
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aliendial
Unfictologist


Joined: 29 Sep 2002
Posts: 3438
Location: Far Far Away. Nowhere Near You. Really.

I don't agree Krystyn. Some of the axons patently do not work. They have been good numbers at one time based on the payphone directories but clearly someone did not check BOTH ENDS of the axon before putting it on the list. Missing phones; broken phones etc etc etc. If they did not intend to include such numbers they at least were negligent in failing to confirm their data before using it. A lot of time HAS been wasted as a result.
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PostPosted: Thu Sep 02, 2004 10:16 am
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

Your wording indicated that the PMs purposefully included dud numbers. I was disagreeing with that assertion. If they were negligent in double- triple- and quadruple-checking those axons, then yes, we can fully expect many of these locations not to work, but I think the idea that the PMs were OK with tossing in a few busted coordinates (on the logic that at least 2/2 or 3/3 of the rest of the group will get it) is a little hard for me to swallow.

ETA: In-game, it makes no sense, either. I know we know Melissa is disabled and not able to fix herself, but she is desperately trying to locate crew members and figure out what all these odd transmissions mean to her and her existence. The puzzle tends to crumble under the weight of dud phones.

Also, why would a PM take that sort of risk? "OK, we have a group of axons, let's make 2 of them duds, cos we're so totally sure that they'll get at least 3 of the other axons hot." I guess if they're willing to gamble on that sort of margin of error, that's their prerogative, but man. Talk about risky reasoning, as well as possibly drawing ire from players who went to a lot of trouble to activate these locations.

PostPosted: Thu Sep 02, 2004 10:29 am
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zaeil
Decorated


Joined: 31 Aug 2004
Posts: 233
Location: NC, US

I have to agree with aliendial; however, I don't really think they have any way to confirm all of these locations without US telling them whether or not they work. In other words, duds were NOT intended, but they had no way to know. You think the PMs are going to send their own folks all over the country to check the phones when they have hundreds of willing gamers to do it for them? Wink

Obviously, they give us more axons per clip than we really need, just in case of dead, broken, missing, or just plain unfindable phones. In any grouping, the laws of probability are with us that enough phones will work to activate the clip. Unfortunately, we have to do a lotta legwork to find those three that are good!

PostPosted: Thu Sep 02, 2004 10:35 am
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

Hey, I understand all that.

I was disagreeing with the assertion that they put duds in there on purpose. That is all.

PostPosted: Thu Sep 02, 2004 10:36 am
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zaeil
Decorated


Joined: 31 Aug 2004
Posts: 233
Location: NC, US

Krystyn...I don't think that's what was being said. I read aliendial's statement as, "Some phones are going to be bad because the PMs were negligent in checking their lists." Which I think is what you're saying, too. But as I said, how could they possibly know? Confused

PostPosted: Thu Sep 02, 2004 11:09 am
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PsychoRaven
Greenhorn

Joined: 31 Aug 2004
Posts: 3

Well I missed the one I was going to see to in Chickasha Oklahoma. Sadly I had some family buisness come up. Looks like I won't be able to get it sadly due to this family business.

Luckly Miracles got it's 3 axons so at least we get the clip.

PostPosted: Thu Sep 02, 2004 11:48 am
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aliendial
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Joined: 29 Sep 2002
Posts: 3438
Location: Far Far Away. Nowhere Near You. Really.

Reminder, this is the thread for nonfunctional/not found (as in we really tried and there just isn't a phone there) axons. Axons we just didn't get to can go in the main thread.
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PostPosted: Thu Sep 02, 2004 11:58 am
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MrBeefy
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Joined: 26 Aug 2004
Posts: 126
Location: Atlanta

hmmm

If we knew how to contact Melissa with info of dead axons, we'd know how to contact Melissa to tell her the places her memory is broken....

Has it been proven that Melissa is able to intercept Dana's email?

PostPosted: Thu Sep 02, 2004 3:52 pm
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ThunderRazor
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Joined: 30 Aug 2004
Posts: 96
Location: meido

aliendial wrote:
Think of an in-game way of telling Melissa her axons are failing.


As an AI, I think Mellisa can only see two things (for Axons), either it works or it doesn't. She must assume that either her crew at that location are missing or there are hardware problems. If she was confident in the hardware, then she would force us to get all the Axons. That fact that we only need 33% of the axons to get all the wave files suggests that she expects a lot of damaged hardware and missing crew. Either way I feel she classifies the Axons as either a '1' or a '0'; '1' for hot, '0' for not.

On Subject:

The phone at 45.479025 -122.617324 (15:35 on the Haiku set and 9:05 on the Fun Stuff set) doesn't respond. We are incapable of making incoming calls, yet somehow Melissa can. The mouth peice seems not to work, and the quality of the reception is quite low, as can be heard from SpaceBass' download. We think maybe we can solve this by putting some money infirst, but haven't tested that theory yet, to my knowledge.

The phone at 45.531351 -122.650215 (11:49 on the Haiku set) doesn't seem to pick up our response properly. We got this Axon to go hot for the 'Fun Stuff' set, but it won't work for the 'Haiku' set. She clearly asks for her REAL name, and when we say, Melissa, she responds with a giggle and a 'no.' On testing this with incoming calls, when the person who first used the phones speaks, all the caller hears is a high pitch sound, and then we are capable of talking. We think this sound might be the problem. So we think we need to talk before she asks the question so that she can hear the Melissa part properly.

The phone at 45.526083 -122.698358 (16:51 on the Haiku set) seems to just be wrong coordinates. These are the exact same coordinates as the 16:39 Axon of the Haiku set, however that axon is hot. It doesn't make sense that they would use the same Axon twice. There are 5 phones at this site. None of them ring at 16:51 and there are no other phones near by. It could be inside somewhere, it makes me wonder when it has the exact same coordinates as the 16:39 one, yet doesn't ring on the same phone. So the problem with this is that it isn't that the phone is missing, it's that the coordinates are wrong, or at least this is what I believe.
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PostPosted: Thu Sep 02, 2004 6:08 pm
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

another approach

Maybe the simplest thing to do is to report broken phones to the local company so they can be repaired? I know not all of these phones are broken, some no longer exist, but we could at least try to get the broken phones repaired. We would be doing a public service as well. Wink
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PostPosted: Thu Sep 02, 2004 9:15 pm
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bcriswell
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Joined: 01 Sep 2004
Posts: 136
Location: Oxford, England

Re: another approach

rose wrote:
Maybe the simplest thing to do is to report broken phones to the local company so they can be repaired? I know not all of these phones are broken, some no longer exist, but we could at least try to get the broken phones repaired. We would be doing a public service as well. Wink

Ah! This ARG has nothing to do with Halo! It is a sneaky plot of the telecomms industry!

PostPosted: Fri Sep 03, 2004 4:06 am
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Skyfall
Boot

Joined: 25 Aug 2004
Posts: 28
Location: Claremont, CA

"real" 16:41 PDT, 34.107226 -117.729117
Claremont, CA -- Chevron station.
No phones rang--perhaps wrong intersection or PMs calling wrong numbers?
(Note: *NONE* of the phone numbers on www.payphone-directory.org for the given address can be found at the gas station.)

PostPosted: Fri Sep 03, 2004 12:00 pm
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Dirty
Greenhorn

Joined: 25 Aug 2004
Posts: 6
Location: Indianapolis, IN

Raining_cops
15:33 PDT
39.748071 -086.269700

There are no phones inside the restaurant at this location which, according to the payphone directory site, used to contain three. We staked out anything else remotely close and got no rings.

PostPosted: Fri Sep 03, 2004 7:49 pm
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addlepated
Unfictologist


Joined: 17 Aug 2003
Posts: 1885
Location: Austin, Texas

"Real" 16:31 PDT
30.262757 -097.742165

Austin people have tried the phones at Dick's Disco on the street, the Four Seasons, and the building adjacent to the Four Seasons. No other payphones apparent. No ringie dingie.

PostPosted: Fri Sep 03, 2004 8:14 pm
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MrBeefy
Veteran


Joined: 26 Aug 2004
Posts: 126
Location: Atlanta

TENACITY

YES!

After tenaciously checking the broken phone at 16:33 (real)

I managed to enhottenate on a recently repaired phone!

Strike that coordinate as un-cold.

(woot)

PostPosted: Fri Sep 03, 2004 8:34 pm
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