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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[LOCKED] [META] Rant: Where are the puzzles? Is this ARG or ARS?
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Dorkmaster
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Joined: 27 Jul 2004
Posts: 1328
Location: The People's Republic of Dork

[META] Rant: Where are the puzzles? Is this ARG or ARS?

[RANT]
This is still turning into an ARS in my opinion. A well crafted one, and quite the interactive one, but nonetheless an Alternate Reality Story, that uses payphones to hype.

You notice nothing new is going on in puzzles... No puzzles are out there currently. (I don't consider arranging audio clips to be a puzzle, BTW... Well, I do, but it's like a child's puzzle...)

The stuff at the beginning (pictures with hidden text... characters communicating through 404 error pages... the actual figuring out of characters, etc...) was puzzle like and made us feel that we'd be heading out on a grand adventure.

Does anyone else feel like instead of going on that adventure, we're sitting at the television screen, watching that adventure instead?

Now, just as a point of clarification, I'm not complaining about the quality. This is planned out well and it's working. However, I think everyone (when they really think about it) didn't hope for this. They had hoped for real puzzle-solving, codebreaking and some cool (read: legal) web-hacking...

Anyway, I'm still waiting for the Game part of this ARG. Until then, (and I'll happily eat my hat when it happens,) I still maintain this is an ARS!
[/RANT]

-DM

EDIT - clarified topic more, as it ran off into oblivion ending with "are all de" which I have no clue as to what that actually means Wink Change the topic if this isn't reflective of actual intent - SG
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PostPosted: Thu Sep 02, 2004 11:53 am
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vpisteve
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Joined: 30 Sep 2002
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I would say that the hidden Sleeping Princess/Flea pages were actual puzzles that had to be solved to find. It's not all just reading along, there has been some stuff to solve, in order to move on.

FWIW.
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PostPosted: Thu Sep 02, 2004 12:02 pm
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Mazian
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Joined: 31 Aug 2004
Posts: 529
Location: San Francisco, CA

I concur, although I was shot down here.

Granted I'm rather new to this who ARG thing, it seems like it's just a scavanger hunt for payphones, with the reward being audio clips.

Occam's Razor, I'll stick with the theory of these being easter eggs until they point back to the ILB site. It also seems really poor planning, if the game requires these clips to continue, when they're relying on probability (i.e., that X number of phones will work, and be manned by beekeepers).

The best anti-easter egg theory would be that these are being used to narrow down the AXONs that work, and that the next bit of the puzzle will be presented via these phones/wavs only after the PM's have verified the working AXONs. But that theory only works for a future set of waves/calls, not for these presently.

After all, as someone else said in a different thread, why send dozens of their own people out to verify all of these phones, when they can send beekeepers to do it for them (for free)? Laughing

PostPosted: Thu Sep 02, 2004 12:07 pm
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sherpa
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There are some puzzles, assembling and answering riddles, for example. However, the proportion of puzzle to story is very low - and the puzzles aren't really changing (we all look at images for text now, don't we?). It's not totally an ARS, but it does have significant properties of one.

We are being led by the story, we're on its timeframe, puzzles involve reassembling the story. I do hope this gets more interactive - well, okay, how much more interactive can you get than answering a payphone? I think I mean challenging - otherwise I can't see any way for it to end with a bang. Still, based on the prevalent SPEC we have several weeks left to enjoy more fiendish puzzles, I hope.
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PostPosted: Thu Sep 02, 2004 12:08 pm
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JimmyJames
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Joined: 05 Aug 2004
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As I've never taken part in an ARG before, I'm not sure how they usually play. However, I think this one is a bit of ARS and ARG. The "game" part is discovering the who/what/where/when/how and why, but I think the ending is predetermined [spec]covenant finding and invading earth[/spec].

Maybe another description would suit it better, like ARM (Alternate Reality Mystery) or ARP (Alternate Reality Puzzle).

Regardless, it's enjoyable, interesting, and the cost is quite reasonable! Very Happy
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PostPosted: Thu Sep 02, 2004 12:12 pm
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Dorkmaster
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Sherpa, I think you've nailed it on the head. This is too... well, easy. It's almost too accessible. If that's what it is, then I accept that and move on, but I get the feeling that this just has SO MUCH POTENTIAL to say "ok kids, we've got you all spoon-fed enough so that NOW you're ready to take on some solid food" and give us some real leap-style out-of the-box, around-the-corner thinking.

vpisteve, I will give you that the yellowbrickroad and lookingglass stuff has been pretty good in that regard. I have nothing to contradict that. I guess I'm saying I'd like to see more of that type of thing. (I'd more specifically like to see Melissa spread off-site! I'd love to see other pages that don't involve the same ivory, puke-green, orange and black! Rolling Eyes )

I guess I just really want it to be known that while it's still SO MUCH BETTER than it not being here, it's not what it could be. The axon thing is an excellent start. I love the payphone interactivity. I love the audio clips! (Contrary to poular chatter, I think this is great voice acting!) I'm loving the story! I guess I'm just saying I'm now steeped in it enough to say "Ok, let's get off the couch, and really run with this thing."

I'm ready for the next step, and I think everyone else is too.

So again, I'm not complaining. It's good content. And we have had some puzzle-like elements. But as Sherpa said, the ratio of puzzle to story has been low. And no amount of awesome storytelling makes up for a cool puzzle, IMO. You need both, but this just feels imbalanced.
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"The future is here. It's just not widely distributed yet." -William Gibson
"Always read stuff that will make you look good if you die in the middle of it." - PJ O'Rourke
"ACADEMY, n. A modern school where football is taught." - Ambrose Bierce


PostPosted: Thu Sep 02, 2004 12:18 pm
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sherpa
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Dorkmaster wrote:
I guess I just really want it to be known that while it's still SO MUCH BETTER than it not being here, it's not what it could be. The axon thing is an excellent start. I love the payphone interactivity. I love the audio clips! (Contrary to poular chatter, I think this is great voice acting!) I'm loving the story! I guess I'm just saying I'm now steeped in it enough to say "Ok, let's get off the couch, and really run with this thing."


Glad you agree with me DM! One thing that struck me - the fact that it is easy, it's fairly easy to catch up (read the story), it's easy to get involved (go to an axon) - this is definitely mass-market material, not hardcore Beast-esque sucking-your-brain-through-your-ears type stuff. Those of us who like having our brain sucked through our ears regularly are bound to be a little disappointed, but the man on the street can work out what's going on and get involved with much less effort than this far into other ARGs. I don't know what the PMs' goals are - other than to sell more copies of Halo 2, I suspect - but if they're trying to satisfy a mass-market type audience, and with this sort of quality of stuff (recordings, etc), then they're going to be severely stretched to come up with brain-twisters too. Unfortunately. Sad
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PostPosted: Thu Sep 02, 2004 12:23 pm
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Dorkmaster
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Ok, well here comes the complaining part then.

*DM gets out his I've-got-no-right-to-say-this-but-I'll-say-it-anyway hat*
(it's a big hat)

Sherpa, that's the rub then, right? And I think it's why it has that television "you just sit there, we'll keep you entertained" feeling. It's dumbed-down for the masses. Well here's the problem: I'M THE MASSES!!! I never knew of ARGs before this game. I saw the "Sentient Machine Therapist" credit in A.I. and wondered, but let it be. I never participated or even followed the Beast. I followed a Halo 2 trailer here. I don't know the Haloverse beyond the first game. In fact, while I'll end up buying Halo 2 anyway, I won't be pre-ordering, and I won't be getting it for a while. (I gotta pay for Dorkmaster's Baby 1 before Halo 2 Wink ) So I'm that casual guy from off the street that they wanted to look and got hooked. They did that, and I really think that this has gotten all the press and casual standarounds that it's gonna get. I just think it needs to kick it up a gear, cuz the people who are going to dig it are still around, and those who aren't gonna dig it, are gonna go away soon anyway (especially after the next set of axons are payphones that ring during the workweek or schoolday again)...

I just think it's time to go to the next level. I understand the mass-marketing aspect and making it accessable. But at some point you have to say "ok, well I've snagged the demographic. The people who are playing now are in it for the long-haul. Let's see how far they're willing to go!"

*DM removes hat... glances around to make sure he still has friends...*

edited to correct the sentence that made Dorkmaster look like he wanted to work in the red-light district
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"The future is here. It's just not widely distributed yet." -William Gibson
"Always read stuff that will make you look good if you die in the middle of it." - PJ O'Rourke
"ACADEMY, n. A modern school where football is taught." - Ambrose Bierce


PostPosted: Thu Sep 02, 2004 12:36 pm
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Mazian
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DM... here here Very Happy

PostPosted: Thu Sep 02, 2004 12:38 pm
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sherpa
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Dorkmaster wrote:
But at some point you have to say "ok, well I've snagged the demographic. The people who are playing now are in it for the long-haul. Let's see how far they're willing to go!"


True enough, though I've noticed a huge influx of people since the 24th. That's been dropping off and will continue to drop until there's this sweet spot when everyone IS in it for the long haul. I don't think everyone right now is at full speed, but by Tuesday it's quite possible they might be. (BTW, is next Monday some sort of US bank holiday? Will we still get the update on Tuesday, d'you think? Mind you, the calls have been going all weekend, maybe these people don't work, or are totally automated now.)

Still, if we get more axons on Tuesday, I'll scream. We're capable of MUCH more than this as a group, and individually too.

Quote:

edited to correct the sentence that made Dorkmaster look like he wanted to work in the red-light district


Hey, the red-light district is fun. Just got back from the one in Amsterdam Smile

Mazian wrote:
DM... here here


Where, where?
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PostPosted: Thu Sep 02, 2004 12:43 pm
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farva
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Joined: 20 Aug 2004
Posts: 90

Start exercising those vocal chords, Sherpa. They'll get a work-out next Tuesday.

I wish the idea that was being thrown around that the 777 counter would be increased through activities other than answering payphones was true. I think the events of the past week, coupled with the text on about.html saying something to the effect of "I will try to contact crew on a weekly basis", point to stupidly answering phones for another five or six weeks. Personally, I thought the payphone thing was tired after the first week. I was downright pissed when the hivekuts page went up. This isn't a fun game, it's a job.

The only thing keeping me in the game is finding out what happens to Stupid Cop. I don't really care about Harold and Kumar and I'm almost to the point where I don't care how the Covenant finds Earth and kicks off HALO 2.
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PostPosted: Thu Sep 02, 2004 12:52 pm
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Danzilla76
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Joined: 03 Aug 2004
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sherpa wrote:
(BTW, is next Monday some sort of US bank holiday? Will we still get the update on Tuesday, d'you think? Mind you, the calls have been going all weekend, maybe these people don't work, or are totally automated now.)


Sept. 6th is Labor Day here in the U.S.
It's a holiday that marks the end of summer. It used to be significant of the labor movement of the late 1800's. Now it is more of a party day, for barbecues and outdoor parties. It also used to be that school started the day after Labor Day, but that has changed to where it is starting in late August.
So yeah, banks here will be closed. And it depends on what the PM's want to do. A lot of people still have to work over here, especially in the retail industry. I think there will be an update on Mon. night or Tues. morning. The PM's are having too much fun messing with us.
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PostPosted: Thu Sep 02, 2004 12:55 pm
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johnny5
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Joined: 17 Aug 2004
Posts: 995
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I'm new to this whole business as well. Never heard of "the Beast"
The only ARG I was ever even remotely aware of was BMW's "Driver"
This seems like a good intro to ARGs, or ARG for the beginner. I can't say wether it will get tougher or not.

Before the Axons went hot, there was a lot of brainpower from all over the world and through all fields of professionalism trying to crack the code of the coordinates, and it turned out to be coordinates of payphones. That's the equivalent of a kick in the nuts, and not too many people would sign up for a second round. So, if it did get tougher, would we have the resources to solve it?

Pardon the randomness.

--john--

PostPosted: Thu Sep 02, 2004 12:56 pm
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CoffeeJedi
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i've been hoping that there will be some new website put up... even if its not infected, maybe a conspiracy theory cook ranting about wormholes and a crashed spaceship FROM THE FUTURE! but no... just Mellissa and SP on ILB, i wish something else would get infected... i like the audio clips, but i'm with you, i want to find another challenge, so far this one has just been trying to piece the story together... come on Melissa! get outta that server onto something else! we're getting bored!
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PostPosted: Thu Sep 02, 2004 12:56 pm
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JimmyJames
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Well, as long as we're airing our grievences with this game, here's the two things that bother me. 1. There are puzzles left unsolved, but nobody cares. Everyone's concentrated on getting the axons hot and trying to link Jan with Durga with Farnsworth... Until those stories are complete, we can't be for sure what their significance is anyways, so why not go back and try to figure out the puzzles we've already been given? Maybe it's because we weren't able to solve these puzzles that the PM's had to turn to a spoon fed ARS.

My second problem is with the interaction. PM's if you're listening, try to at least acknowledge our presence on more than once or twice a month. Other than the questions that we are supposed to vote on, for SP to answer, and providing a physical presence to aswer the phones, the game has been pretty autonomous.
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PostPosted: Thu Sep 02, 2004 12:56 pm
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