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 Forum index » Archive » Archive: Perplex City » PXC: General/Updates
[UPDATE] June 23 - Sentinel/new web site: www.salkfamily.com
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Seej
Unfettered


Joined: 30 Nov 2004
Posts: 614

http://w3.org is the World Wide Web Consortium, otherwise known as W3C - they're largely responsible for defining the standards for web pages and it looks like that link is just to do with the page's compatability with standards.

PostPosted: Fri Jun 24, 2005 2:59 am
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Crane
Veteran

Joined: 30 Apr 2005
Posts: 139
Location: England

Any bets on who killed him? Making the assumption that it was murder? For some strange reason, I'm expecting:

Second To Last Maze:
SO I TELL YOU, THE ONE WHO KILLED ME WAS.
Last Maze:
SENTE KITEWAY.
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The Beginning of the Naked Kurt Jokes:
(18:19:40) Crane: *pictures Kurt getting changed*
(18:20:21) rjw76: Crane: bad :S now I'm thinking of the same thing Razz
(18:20:26) Crane: ^ ^


PostPosted: Fri Jun 24, 2005 6:19 am
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Mikeyj
Unfictologist


Joined: 18 Oct 2004
Posts: 1847
Location: London

Basing it for the operating system he did, it seems like Salk specifically wanted to communicate with us and did some cursory research and found an operating system that some of us (erm...one of us?) has access to.

Although, the nature of the game contradicts this. He specifically wanted you to physically move your machine (mine weighs a tonne, so luckily I have strong typing wrists...oh yeah but un-maccy). I think this might suggest that keys have something similar in-built as standard and he found an OS that could replicate this on Earth, so he didn't have to change his favourite puzzle format.
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Irrelevant musings.

PostPosted: Fri Jun 24, 2005 6:59 am
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tanner
Entrenched


Joined: 21 May 2003
Posts: 875
Location: (x,y,z,t,i, ...)+

minds being sucked into key/net virtual reality - person seemingly in coma but very agitated at losing link to net (key) -- hmmm seems a little otherlandish to me
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tanner³ -- Join the PXC team on SETI@home
"And the princess and the prince discuss what's real and what is not,
But it doesn't matter inside the Gates of Eden" - BD


PostPosted: Fri Jun 24, 2005 7:04 am
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Reason
Unfettered


Joined: 18 Feb 2005
Posts: 408
Location: West London

Just got to work ( we have macs here Smile ) to have a look at the puzzle, but can't seem to get it to work.

I put the amstracker in the maze directory, executed it in the terminal - everything seems ok

I then went to run startmaze.pl and it then says that it can't find the amstracker??

Anyone got any ideas to where I'm going wrong?
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Reason³³³

All of my PerplexCity swag is up for grabs in an attempt to fund a trip around Asia:

http://reasonisperplexed.blogspot.com/


PostPosted: Fri Jun 24, 2005 7:32 am
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Sparkles
Greenhorn

Joined: 02 May 2005
Posts: 6

The trick is to make sure the armstracker file is placed in another directory called 'maze' which is inside the first one. I've deleted the files now, but I'm pretty sure it's the same directory with the 'startmaze' file.

I encountered the same problem, moved armstracker ... got all excited as the Mac seemed to seriously think about doing something ... before telling me that I don't have the inertial sensors required. My Powerbook is only about 18 months old too.

Hope you have more luck.

PostPosted: Fri Jun 24, 2005 10:27 am
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Bongadoo
Boot


Joined: 16 Jun 2005
Posts: 19
Location: Newcastle, UK

Quote:
I encountered the same problem, moved armstracker ... got all excited as the Mac seemed to seriously think about doing something ... before telling me that I don't have the inertial sensors required. My Powerbook is only about 18 months old too.


If you don't have the inertial 'unit', check out Bri's file in Puzzles. He has transferred the inertial reference to keyboard controls.

Also, SteveC came up with a way of using Telnet to address the port to move the map (so you can play on a PC). He says he got up to level 6 using this (although i don't know how, it's quite maddening).
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PostPosted: Fri Jun 24, 2005 12:23 pm
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yanka
Fickle


Joined: 06 Oct 2003
Posts: 1214
Location: undesirable

May I recommend that before asking about getting the maze to open/work, you check out this thread in Puzzles? Quite a few people already gave very helpful tips with regards to that, and there is no need to repeat their efforts here. Let's please use this thread for discussion of Pietro and the new website, and move all the talk about the maze itself over there. Thanks Smile
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PostPosted: Fri Jun 24, 2005 2:42 pm
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toongoon
Decorated


Joined: 25 Sep 2002
Posts: 217
Location: SF Bay Area, CA

I had a strange, unfounded thought when reading this for the first time. I was goingtoo post it this morning (PST) but didn't because its 1) purely SPEC and 2) doesn't make a whole lot of sense. But it is still on my mind so I thought I'd thrwo it out there.

The first thing I thought when reading this article was that this is related in some way to the Djinn virus. Now I know this is reported as a key-specific virus but with his obsession for his key and all the messages that come from the maze made me think something has gotten through to his wetware.

Total utter speculation with no logic attached....but at least I feel better for getting it out of my system Rolling Eyes

**edited spoiler info**

PostPosted: Fri Jun 24, 2005 8:54 pm
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tanner
Entrenched


Joined: 21 May 2003
Posts: 875
Location: (x,y,z,t,i, ...)+

toongoon wrote:
I had a strange, unfounded thought when reading this for the first time. I was goingtoo post it this morning (PST) but didn't because its 1) purely SPEC and 2) doesn't make a whole lot of sense. But it is still on my mind so I thought I'd thrwo it out there.

The first thing I thought when reading this article was that this is related in some way to the Djinn virus. Now I know this is reported as a key-specific virus but with his obsession for his key and all the messages that come from the maze made me think something has gotten through to his wetware.


this was my thought earlier -- re otherland where folks get trapped in alternate virtual reality while connected -- they appear to be in some kinda coma but get frantic if disconnected

i guess its a storyline that could occur in much cyber fiction tho
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tanner³ -- Join the PXC team on SETI@home
"And the princess and the prince discuss what's real and what is not,
But it doesn't matter inside the Gates of Eden" - BD


PostPosted: Sat Jun 25, 2005 5:52 am
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Leeravitz
Unfettered

Joined: 14 May 2005
Posts: 450
Location: Stevenage, England

The situation would be even scarier if 'Djinn/Magic Lantern' *does* have something to do with backdoor military applications (although wouldn't that be another great plot element??!).

In truth, though, the big question hangs over whether a) Salk was 'got' to by someone deliberately in order to shut him up or b) Whether he stumbled upon something else independently...

It seems virtually certain that whatever secrets the Maze game will yield will lead us to clues that, in turn, implicate some further person/organisation etc.

Turning away from the actual solution to the puzzle, though, it's interesting to speculate as to why Salk needed/was forced to encode the clues in this way. Was he fearful of discovery? Was he incapable of communicating in any more straighforward way thanks to the deterioration of brain function?

It's all pretty odd...
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PostPosted: Sat Jun 25, 2005 4:11 pm
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spugmeistress
Unfettered


Joined: 22 Feb 2005
Posts: 460
Location: manchester, uk

an idea, since we *still* don't seem to be getting very far with completing any of our maze 6's... we are stuck in a maze. pietro is stuck in his coma. the only way he has been able to express himself and communicate has been through this maze program. maybe we're not gonna be able to find an exit to level 6 because pietro can't find an exit to his coma? perhaps this maze is what the inside of his head looks/feels like in his coma? and if so, considering pietro knows he's going to die when he 'awakes' what does that mean to our search for an exit?

on that matter, is there any significance that its level 6 that we're stuck on?

rach =)

PostPosted: Sat Jun 25, 2005 9:23 pm
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Mikeyj
Unfictologist


Joined: 18 Oct 2004
Posts: 1847
Location: London

Well there're six sides to a cube...erm and that's all I can think of.

I've been wondering whether there's any link to the other unsolved maze we have from the damn postcard? Has anyone come across Perplex City Postal Service slap bang in the middle of level six?
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PostPosted: Sun Jun 26, 2005 8:49 am
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Leeravitz
Unfettered

Joined: 14 May 2005
Posts: 450
Location: Stevenage, England

There's the Brotherhood of Six, of course...but the implication seemed to be that they were the good guys...?!
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What is the New Nature of the Catastrophe?

PostPosted: Sun Jun 26, 2005 10:46 am
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