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SpaceBass
The BADministrator
Joined: 20 Sep 2002 Posts: 2701 Location: pellucidar
[META][GUN] Video Game / LCP Discussion Please use the Console/Video Game Discussion thread for general game discussion and confine this thread to topics regarding crossover elements with LCP.
The following game hints were given in LCP chats/puzzles:
Spoiler (Rollover to View):
Unknown Bonus: Check in the desk drawer of the vile Sergeant Hollister (from the Nov. 9 tournament chat).
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Posted: Thu Nov 10, 2005 2:38 am
thunderclap8
Entrenched
Joined: 24 Sep 2004 Posts: 1139 Location: Chapel Hill, NC
Spoiler (Rollover to View):
Soapy becomes an important character!
I finally met Hollister, but escaped from his fort without a chance to search his desk. My bet is that this occurs at the end of the game.
Hollister is weeeeeeeeird.
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Posted: Thu Nov 10, 2005 3:55 am
Atrophied
Entrenched
Joined: 29 Aug 2004 Posts: 1133 Location: 53742E 4A6F686E27732C 4E4C00
Jsailor said that:
Spoiler (Rollover to View):
The Secret of the Safe is in the desk
_________________"It will be happened; it shall be going to happening; it will be was an event that could will have been taken place in the future." -- Time travel, as explained by Arnold J. Rimmer
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Posted: Thu Nov 10, 2005 9:53 am
halfbakedbliss
Veteran
Joined: 25 Mar 2005 Posts: 138 Location: St. Louis, MO (Well, small town just outside of)
Jsailor does indeed have the Secret of The Safe.
Posted: Thu Nov 10, 2005 11:24 pm
thunderclap8
Entrenched
Joined: 24 Sep 2004 Posts: 1139 Location: Chapel Hill, NC
I got the secret as well. Its very easy to miss! As you approach the stairs that lead up to the last cannon in Hollister's fort, be sure to check every table/desk in the room very closely. Even knowing it was there I had to come back for it slightly later.
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Posted: Thu Nov 10, 2005 11:35 pm
ariock
Has a Posse
Joined: 11 Aug 2004 Posts: 762 Location: SF East Bay
GRAH! Mine won't work! *shoulda got the xbox version rassa frassa*
Tech support is currently assessing my woes. Hopefully I won't have to get a replacement at the store.
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Posted: Sat Nov 12, 2005 2:13 pm
Dascrow
Boot
Joined: 12 Oct 2005 Posts: 17 Location: Budapest Hungary
Well I am done. 2 and 1/2 days of gaming and Gun is finished. It took in total about 12-15 hours to complete with the last Boss consuming almost 2 hours. Here are some thoughts and will not have any spoilers:
1. The LCP ARG was far superior to game Gun. Though this FPS was set in the old west it take little skill to push through quickly and was nothing new.
2. The story was interesting but far too short. Should have contained many more side missions or types of tasks to complete. These guys at Neversoft really should have checked out GTA Vice City or San Andres on to make a full game that can be played for while. Now all I have is three shiny coasters.
3. The poker in the game is awful! I can't state fully enough how bad it is, it is the worst part of the game. You have to win the tourny and everyone keeps folding before the flop. Frustration!!! To make this more like the old west if you didn't like how the game is going you should be able to plug 'em full of lead.
4. Why can the enemy shoot through rocks/walls/trees? I was getting chewed up and had no idea from where even though I was under a ledge and could see everything in front of me. Of course they were above me shooting through the floor. Gold stars for the beta testers.
5. Aminals/people getting stuck inside of rocks, what's up with that?
People, over the past month or two I have really enjoyed getting emersed in my first ARG, the community here is outstanding. I only wished I could have been in the States to participate in a Saturday game or 2. 4orty 2wo Entertainment has done a great job with this marketing campaign, it's just too bad the actual game is not of the same caliber .
If you like FPSs or action games, you can skip this one, way too short.
Akira187
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Posted: Tue Nov 15, 2005 12:48 pm
OzCatter
Kl00
Joined: 26 Aug 2004 Posts: 42 Location: Kansas City MO
I however, thought it was awesome, awesome enough to inspire me to go out to do some small favors later today.
Posted: Tue Nov 15, 2005 1:28 pm
HitsHerMark
Unfictologist
Joined: 22 Aug 2004 Posts: 1521 Location: Austin, TX
Dascrow, sounds like you played the PC version. I got it for the Gamecube. I only have one shiny coster and if I'm done done with it I'll be donating it to Get Well Gamers .
1. I agree that the game is short. I spaced out my play and I'll prolly finish it tonight.
2. Characterization was very well done. They've got some great animators there. I don't know why, but I may have developed a crush on Denton; his mannerisms are awesome. I also like the way people fall down when I shoot them.
3. I didn't have the problem with poker that you describe. perhaps we have different play styles? They are a might skittish early on, but if you slow play at the beginning of the hand, you can get more money out of them at a time. As the "difficulty" goes up, they get more aggressive.
It's a side game, I don't except them to be Turbo Texas Hold'em caliber bots.
4. Sometimes the world would reset after a mission and I would be horseless. Once it happened at the start of a storyline mission and my first objective was to get on a horse! That was annoying, but it made the ensuing bandit attack more amusing when I killed them and jacked a horse.
5. A number of little things besides #4.
- The animation isn't clean when Cole gets onto or off of ladders. (Mark of Kri probably spoiled me in that regard I guess.)
- There are horse models without saddles, but when you look at a stagecoach, the horses have saddles on.
- When you jump on a "wild" horse, Cole still holds himself as if he were riding a horse with a bridle, and moving still makes the jingle jangle sound of the sturrups and such.
- Sometimes I try to go into QuickDraw Mode and it won't let me. It just says "No Quckdraw Mode!". I would have liked to see some sort of indication on the UI that it is or is not available.
- I am always faster then the NPCs on a horse, so when I have to follow them, I keep having to stop and start or do donuts to keep from getting ahead of them in situations where I'm not sure which way they'll go (you can't get to far away from them so you can't just take a different route). Then they tell me I'm slow when we get there and my horse is half dead because I had to keep stopping and spurring, stopping and spurring. (Be nice if there was a way to rein in the horse a bit so I can still go fast without out running the person I'm trying to follow.)
6. Yes, more missions and more things to do between them. Besides just bandit attacks.
7. It is officially OK that there is no multiplayer mode at this point. It would be nice if there was one, but this is the first in a series. Despite the fact that there doesn't seem to be all that much in the way of replay value I got the game and tried it out. I'm glad I did. I hope there is a sequel of some sort and if there is it needs either a) much more in the way of "sandbox" content to extend replay value. B) multiplayer of some kind, even if it's just a co-operative mode. C) both.
8. Stop killing all the cool women! They can be whores that don't shoot anything, I'm okay with that. Just let ONE of them live so I have somebody to identify with. (There were actually lots of cool women in the west besides Calamity Jane, and a lot of them weren't even whores.) All the women are whores or haughty rich gals that wouldn't otherwise give Cole the time of day if they didn't need him to protect them as they cross town; I can live with that. But stop killing them off please. Throw me a bone here people!
9. This is not an FPS, it is a third person tactical shooter and a good one at that. Don't skip it. Get it, we need to encourage games like this.
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Posted: Tue Nov 15, 2005 3:39 pm
Kjartan
Veteran
Joined: 12 May 2005 Posts: 97 Location: Dover, Delaware USA
HitsHerMark wrote:
9. This is not an FPS, it is a third person tactical shooter and a good one at that. Don't skip it. Get it, we need to encourage games like this.
I agree with just about everything hitshermark has to say (except the poker bit--it was awful).
Whereas I'd be a bit disapointed paying a full 50 bucks for a game that's only 12 hrs long (and I think that might be a generous estimate, though I haven't beaten the boss*), I think it's more than worth the $50 for all of the fantastic time I've had with their ad campaign.
It's funny spending about 18 times the amount of time playing the ad than playing the game...
Just to let the fine folks at Activision and Neversoft, who may or may not be reading this post, know-- this campaign has really paid off in the brand building department from my point of view. Y'all rock.
* - Does anyone else hate these gimicky bosses as much as me?
_________________--Kjartan "Defender of the Outer Circle"
Playing: Avelon II
Posted: Tue Nov 15, 2005 8:15 pm
HitsHerMark
Unfictologist
Joined: 22 Aug 2004 Posts: 1521 Location: Austin, TX
Kjartan wrote:
I agree with just about everything hitshermark has to say (except the poker bit--it was awful).
You have a crush on Denton too?
Don't touch him, he mine!
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Posted: Wed Nov 16, 2005 2:48 am
Bethling
Boot
Joined: 10 Oct 2005 Posts: 19 Location: Seattle Area
HitsHerMark wrote:
2. Characterization was very well done. They've got some great animators there. I don't know why, but I may have developed a crush on Denton; his mannerisms are awesome. I also like the way people fall down when I shoot them.
And the voice acting was even better than the animation I thought . I sort of have a soft spot for Denton too. Though, my roommate pointed out that the Indian Hunter's mannerisms looked a little like Woody Allen. Which sort of took me out of the mood of the game.
HitsHerMark wrote:
4. Sometimes the world would reset after a mission and I would be horseless. Once it happened at the start of a storyline mission and my first objective was to get on a horse! That was annoying, but it made the ensuing bandit attack more amusing when I killed them and jacked a horse.
Hmm... The magic horse fairy always seemed to leave a horse nearby for me. Even when I lost it during the mission.
HitsHerMark wrote:
- Sometimes I try to go into QuickDraw Mode and it won't let me. It just says "No Quckdraw Mode!". I would have liked to see some sort of indication on the UI that it is or is not available.
At least on the Xbox version there is a yellowish/brown line that down at the bottom of the screen (near your ammo count) that says how much quick draw you have. If the line isn't there, you can't go into quick draw.
I really liked the game far more than I expected to. I hated that they killed all the useful women off too. :-/ My main hope in any sequel is to have the free-roaming aspect of the game more useful. It sort of bugged me that the only places to get missions were pretty much fixed.
I never would have bought the game if it wasn't for LCP So the sucked in at least one person due to the ARG:)
Posted: Fri Nov 18, 2005 11:11 am
HitsHerMark
Unfictologist
Joined: 22 Aug 2004 Posts: 1521 Location: Austin, TX
Bethling wrote:
HitsHerMark wrote:
2. Characterization was very well done. They've got some great animators there. I don't know why, but I may have developed a crush on Denton; his mannerisms are awesome. I also like the way people fall down when I shoot them.
And the voice acting was even better than the animation I thought . I sort of have a soft spot for Denton too. Though, my roommate pointed out that the Indian Hunter's mannerisms looked a little like Woody Allen. Which sort of took me out of the mood of the game.
I agree. Good voice acting isn't exactly a major selling point, but it is a plus. The voice acting in this game was, for the most part, top notch.
Bethling wrote:
At least on the Xbox version there is a yellowish/brown line that down at the bottom of the screen (near your ammo count) that says how much quick draw you have. If the line isn't there, you can't go into quick draw.
Oh?! I'll have to go back and check my booklet... For some reason I thought that bar had something to do with ammo!
Great Avatar by the way.
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Posted: Fri Nov 18, 2005 12:11 pm
HitsHerMark
Unfictologist
Joined: 22 Aug 2004 Posts: 1521 Location: Austin, TX
Rather then trouting myself I'll just ask that you all see this thread here.
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Posted: Sun Nov 20, 2005 1:18 pm
madhead
Kilroy
Joined: 23 Nov 2005 Posts: 1
Since we are so up comparing Gun to GTA series... Nice one Akira! but I hope you know that San Andreas can be completed in 18 hrs (the time it takes to unlock the final mission)? althought this is an estimation it is a good one. I have completed the first city (before CJ is betrayed and captured) in 3 hrs which leaves for the rest of the game 15hrs. and btw I personally have unlocked the last mission in vc (the one where sonny gets the boot) in less than 6 hrs... not just for show off, but just to compare it to what you said: 12-15 hrs is quite a bit of playing time. speaking of playing time; try to complete all missions of the good old DukeNukem3d or how about all of Unreal missions, including the Return to Na Pali? you will get old and your hair will fall off before you will finish them.
Posted: Wed Nov 23, 2005 3:30 pm
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