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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
ILB Is Now Cannon! (Sorta)
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Parasyt
Boot


Joined: 01 Aug 2004
Posts: 12
Location: Everywhere

ILB Is Now Cannon! (Sorta)

Straight from bungie.net:

Quote:

So we created Spartan 458 – Nicole. And she's quite a lady. If you define "lady" as ferociously violent killing machine.


Nicole was born in the year 2531 in the city of New Legaspi on Mars. At six years of age she was abducted by agents of the Office of Naval Intelligence and conscripted into the Spartan II program. The Spartan II program was the UNSC's highly successful military project to augment and hone perfect soldiers.

SPARTAN-458's unit was preparing for a classified mission on Nassau Station when the ONI stealth ship Apocalypso tumbled into real-space – being carried along in the wake of a freak slipspace anomaly. The anomaly intersected Nassau Station; creating a semi-stable "bubble" in the space/time continuum on its way back to the 21st Century.

For the time being Nicole-458 is trapped in the 21st century; guarding Nassau Station's secrets with all but lethal force (she realizes killing someone in the past could have dire consequences), waiting for the "bubble" to collapse and hopefully returning her to the year 2552.

How can we say all that with a straight face? Shut up is how. How does this explain why she's fighting a schoolgirl in a prehistoric oasis? Silence fool! How does this explain a very cool secret on a Casino-inspired level? Shut your noisehole is how.


Link to Story
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PostPosted: Wed Dec 14, 2005 12:36 am
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weephun
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Joined: 25 Aug 2004
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Sean Stewart (42 Entertainment's Senior Writer) wrote:

on H2 ... they said we HAD to have a time travel component.


Ah, it all starts to come together now then.


Frankie wrote:

Bungie had never actually undertaken any kind of game-related expansion of the story, characters or universe.


So, did Tecmo actually contact Bungie prior to the ilovebees campaign? Is that why time travel was required in ilb?



My impressions of DOA4 from Zero Hour:
weephun's post Zero Hour game reviews wrote:

Dead Or Alive 4 - wow, just ... wow. Brought me back to the joy of my Street Fighter II days in the arcades. Loved it. The guy I kept beating over and over even loved it. Amazing graphics, tight, quick, responsive control and a very different feel between each of the different fighters.


I would be getting this game even if all the characters were stick figures. The control and variation in fighting was amazing. Can't wait to fight as a Spartan (Nicole was not unlocked at Zero Hour).
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PostPosted: Wed Dec 14, 2005 1:07 am
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ubersaurus
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That's a good question as to the time frame of Nicole's inclusion.

My guess is that they had been in talks since last year, but hadn't come up with any actual story element for a character yet. Of course, you'd have to ask someone at Bungie to find out.
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PostPosted: Wed Dec 14, 2005 2:05 am
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Tar Ecthelion
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That's very very cool. I just wish that they would tie in ILB with the official game... Halo III (or the one that follows Smile ). Still it's nice to see that Bungie continues to think about the ILB plot, and that it might in some way influence there work.

-Tar
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PostPosted: Wed Dec 14, 2005 9:41 am
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Ranger D
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Joined: 24 Aug 2004
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From the article.

Quote:
Here's a list of things Nicole, Spartan 458 is NOT.

•She's not a character who's ever been described in other Halo fiction.
•She's not a character from our next project.
•She's not one of the Spartans from Fall of Reach.
•She's not a character from the Halo movie.
•She's not returning my calls. I blame time bubbles.


At least they decided to CYA this time.
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PostPosted: Wed Dec 14, 2005 5:57 pm
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rose
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Joined: 26 Nov 2003
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Quote:
when the ONI stealth ship Apocalypso tumbled into real-space – being carried along in the wake of a freak slipspace anomaly.


I remember that moment well. All the power went down, as I recall. [I died and the world died with me but after a timeless time I began to dream.] And then, of course, there was that time-traveling shipwrecked split personality Operator, who was also someone's long-lost sister.

Power goes down. Curtain comes up on Act II: Durga.

What a day that was.
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PostPosted: Wed Dec 14, 2005 7:04 pm
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L.S.
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Joined: 28 Oct 2004
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I just read this and was all grins; of course, I came straight here afterwards. When DoA 4 drops, I might be willing to shell out the $400 for the system.


edit: OOOKAY, I finished reading Nicole's background, and am loving the Halo-halo joke, ooh, the XBox is calling me now Smile.

PostPosted: Mon Dec 19, 2005 9:47 pm
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Heucuva
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Tar Ecthelion wrote:
That's very very cool. I just wish that they would tie in ILB with the official game... Halo III (or the one that follows Smile ). Still it's nice to see that Bungie continues to think about the ILB plot, and that it might in some way influence there work.

-Tar


well I would like to see them make a whole game based on the misadventures of our path to help Melissa in 2004, our friends from the future in 2552, or maybe even the after math on how Jan or someone's life is going post-ILB. heck, all 3 would be nice Very Happy oh well. either way i'm souped how they used the apocalypso as a way for nicole to come here.

lol which makes me think. it'd be funny if during ILB we happen to stumble upon a spartan kicking the shit out of some catholic school girl somewhere in cali or something LOL
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PostPosted: Fri Dec 23, 2005 1:47 am
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Rusty
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Joined: 26 Jan 2006
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Oh, man, to see an ILB game? That would be worth the ENTIRE thing. Not that it wasn't worth it at first just...really awesome idea, dude.
Yeah, something tells me we'll at least see some hints to ILB. What would be cools is maybe a Jersey, a Durga, maybe a Sleeping Princess or Pious Flea in Halo 3...maybe an easter egg where if you walk into a room, you see the ILB page on a computer.
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PostPosted: Thu Jan 26, 2006 8:38 pm
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Heucuva
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chances of a SP would be low seeing she got put together in the future. unless of course something scrambles her again.

in all seriousness though, the only thing ILB related thing we're probably gonna get is that Apocalypso/slip stream reference for Nicole.


but yes... t`would be cool indeed...
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PostPosted: Fri Jan 27, 2006 1:45 am
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Nola
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Joined: 27 Jul 2004
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Well here's another one... There's a new Halo novel on they way titled Halo: Ghosts of Coral. Anyone remember Coral from ILB? Woot!!!

http://www.amazon.com/gp/product/0765315688/qid=1142803697/104-5043484-3616701

PostPosted: Sun Mar 19, 2006 7:15 pm
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br2z
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Joined: 27 Aug 2004
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Location: Vancouver, BC, CANADA

What the heck does "cannon" mean?

PostPosted: Thu Apr 06, 2006 4:10 am
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Shad0
I Have No Life


Joined: 20 Jun 2004
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Location: Southern California, USA

Re: canon

br2z wrote:
What the heck does "cannon" mean?

Officially recognized. (It's actually spelled "canon" when it has this meaning.)
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PostPosted: Thu Apr 06, 2006 4:17 am
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Sypheran
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Joined: 21 Mar 2006
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What I don't get is according to Bungie staff, "ILB is not canon, at all". I've asked on their official boards and that's what some of the staff replied! I think their lying.

Also, several fans like to say that because Staten said:


"The Bees would not make the cut.

Those guys basically did their own thing with very little Bungie input (save for massaging and approving the initial plot-treatment). While we helped define the boundaries of their fiction, we let them do what they thought best. And I think the game turned out great."


But I think that the fans should remember that Bungie likes to be cryptic. He says that they would not make the cut, but he says that it's because "those guys basically did their own thing." So in all reality, he's saying that the initial plot of ILB is canon, while ILB in general is not. But several fans just don't listen.

PostPosted: Thu Apr 13, 2006 2:57 am
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ubersaurus
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I asked Frankie about the canonocity, and he said that ILB didn't break canon at all. Which essentially means that for all intents and purposes, it is canon that Bungie can contradict without concern-a stance Joe Staten also seems to have taken towards the novels(though to a lesser degree).

Personally, I just think Joe Staten is a "hands on" sort of guy when it comes to the Halo story, and doesn't like other people playing with it.
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PostPosted: Thu Jul 27, 2006 4:05 am
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