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jlr1001
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Joined: 06 Jun 2006
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thebruce wrote:
That is, ignoring UF, that list of names could easily have been formed from outside sources.


Except that there were some, myself being one, who've never corresponded with the resistance. If I'm accused of helping them, it's only by the fact that I was posting at UF.

Including myself, and a few others who were really following the game, was an error (a superficial one, even) on the player's part. The PMs bringing those usernames into the game, well... here we are.

Re: Rekidk

Yes, I thought it was cool being brought in (however erroneously). But it then became clear that if anything posted in the forums could be "ratted" out on either side, then suddenly my position within game was problematic...

Remember, this isn't my posting on an in-game forum (a la, Sentry Outpost). So this question of appropriate spaces became a crucial one.



-jlr1001

PostPosted: Tue Feb 26, 2008 10:59 pm
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ariock
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...

rose wrote:
I've been away and I'm wondering what sparked this thread now? It can't all be about what happened years ago with i love bees. Can anyone summarize what happened?


I think between jlr1001 and thebruce, you can pick it up.

First off, while I used an instance of ILB in my original rant, once again...
I didn't mention weephun once in it...sheesh.

So, that being said, lets get back to your comments.

rose wrote:
My feeling is that people should share what they want to share with the understanding that anyone else may use it as they choose. If you don't want to share anything, you don't have to do so.(1) There is no consequence for not sharing - if the game or promotion depends on information you have being shared - the designers will figure out another way to get the information out to the rest of the players. (2)

Personally, I have an incredibly strong bias in favor of sharing everything that I can with everyone else. Even so, looking back, if I had been in Weephun's shoes and was asked to keep something quiet for a bit, I think I would have done what the PMs asked me to do. So, I think everyone should do what they feel comfortable with under the particular circumstance.(3)

I guess my bias is also that we are all in this together - players, lurkers, sharers and non-sharers - so that the concept that something could be "used against me" doesn't fit into my philosophy. I also don't have the concept that I use something in a game to benefit me only; I'm sure I've never even thought about a game that way(4) - but, again, that is my philosophy of the community.


(1)I realize no one has to share anything. However, we are on this site and we are sharing things. So can we at least use that as a starting point?
(2)How the PMs get information out wasn't and isn't my concern or the point of this.
(3)I agree that everyone should do what they feel comfortable with. konamouse and the other Sammeeeees felt comfortable telling a player not to use OOG information IG. On the other hand, there's a bunch of people responding here saying, "Rules about this are bad because we can't really enforce them." As if any of the other player rules are enforced. So which is right?
(4)I am not sure what you mean by "used against you" not fitting into your philosophy. No more than someone "taking a peek at your cards and folding" could not fit into your philosophy if you play a casual game of poker. At some point, you'd say, "Hey, quit looking at my cards!" (yes this analogy is far from perfect. just keep going on to the bold part for the real thing)

Well, I would. Maybe you wouldn't.

Look, this is pretty simple. I share information. You use that information in a way that potentially benefits your in-game interaction, and definitely has a negative impact on MY in-game interaction.

I have two new questions: Which of the people here thinks the bit that I just bolded and italicized up there is a good thing, from a player standpoint? And then from a community standpoint?

If you doubt it can happen and that it can be negative, ask konamouse, ask MadCow, ask hmrpita, or look through the archives of ILB.
And please don't respond with what the PMs should or shouldn't do. They aren't omniscient and may not even be aware of UF. This is about what players do.
Nor is this about what players from OTHER boards do with info from UF.
This is again, just about players in this community. We can worry about that if it ever happens.

Thank you in advance.


and to Rekidk: There are rules about doing searches and trout. Neither are enforced exactly, but the Community encourages them through education and by pointing to the fact that they exist. Why is that enough in those cases but not this case?
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PostPosted: Tue Feb 26, 2008 11:29 pm
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ScarpeGrosse
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I object to your continued use of the word "rule," especially when using things like 'please search' as an example of such a "rule."

Those are not "rules," per se, as a) they are not written down anywhere and b) are not enforced or policed. Hence, what I think you're trying to discuss is more along the lines of a "community ethic." Ethics evolve and are not hard and fast. They are not written down, but considered to be either common sense, or common courtesy within a given culture or community.

If you'd like to discuss whether or not the community is evolving or should evolve to include an ethic that suggests that OOG information posted on UF should not be passed on in an IG fashion, then that's okay. But please stop suggesting that it needs to be a rule, as it is not and cannot be due to the myriad of aforementioned reasons.

Getting the answers you want and/or starting the discussion you wish to have begins with framing the discussion correctly. I think that removing the discussion about "rules" would help greatly and aid in the discussion of a communal purpose and courtesy in regards to this topic.
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PostPosted: Wed Feb 27, 2008 11:58 am
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jlr1001
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Joined: 06 Jun 2006
Posts: 210

Re: ariock

You're implying that our separate interactions/experiences within a given game somehow constitutes a zero-sum transaction. I've never conceived of this (ARGs and the like) in those terms.

If I share information that positively impacts your interaction with a game, it shouldn't follow that my interaction somehow suffers. Quite the opposite, really.

One inspiring aspect of this type of gaming is that the endpoint, wherein we really understand the story of the game we've devoted time and energy to play, is reached collectively. If these experiences (and I fully understand that I might be singling out a sub-set of the CF universe) depends on collaborative participation, then this "my interaction vs. your interaction" dialog should be moot.

At the end of the day it's a "we" kind of experience.



-jlr1001

PostPosted: Wed Feb 27, 2008 12:29 pm
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LordIllidan
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Joined: 16 Jun 2007
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Rekidk wrote:
The issue here is this: the players exist both IG and OOG. Should their OOG personas be required to be separate from their IG personas? Isn't it sort of true, in an IG way, that the characters might understand that there is a place where the players are collaborating?


I would think so, hence the term "ALTERNATE REALITY Game." As an IG player, we too are playing a role as a character in the story. This character is separate from our OOG selves, but parallell. And, the way I've always played, the same goes for Unfiction. Unfiction is a place where our OOG selves collaborate, and somewhere in the alternate reality, there is some undefined parallell where our IG selves meet. For example, in the ARG I'm playing right now, The Conspiracy 08, the Junker Corp (Bad guys) recognize that we (the players) ARE an organization, as opposed to several individuals who just happen to know a bunch of stuff. It's never specified by either us or the NPCs exactly what kind of organization we are and how we collaborate, but that fact that we are collaborating is considered IG. Exactly how we do it is not Wink

PostPosted: Wed Feb 27, 2008 12:31 pm
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ariock
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ScarpeGrosse wrote:
I object to your continued use of the word "rule," especially when using things like 'please search' as an example of such a "rule."

Those are not "rules," per se, as a) they are not written down anywhere and b) are not enforced or policed. Hence, what I think you're trying to discuss is more along the lines of a "community ethic." Ethics evolve and are not hard and fast. They are not written down, but considered to be either common sense, or common courtesy within a given culture or community.

If you'd like to discuss whether or not the community is evolving or should evolve to include an ethic that suggests that OOG information posted on UF should not be passed on in an IG fashion, then that's okay. But please stop suggesting that it needs to be a rule, as it is not and cannot be due to the myriad of aforementioned reasons.

Getting the answers you want and/or starting the discussion you wish to have begins with framing the discussion correctly. I think that removing the discussion about "rules" would help greatly and aid in the discussion of a communal purpose and courtesy in regards to this topic.


Thanks for the response ScarpeGrosse. I suppose when I see at the upper left hand corner of every page of UF this:
Quote:
Welcome!
New players, PLEASE read these guidelines and SEARCH before posting. You may wish to peruse the ARG Player Tutorial as well.

Puppetmasters, PLEASE read these rules before posting your killer new game.


and the link I included goes to this page of guidelines, then I think "rule."

I guess I'm not sure why this is a big deal, or what hornet's nest I appear to have stirred up here, but ya know, whatever.

Ok, instead of a RULE, how about it be a guideline? Is that better?
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PostPosted: Wed Feb 27, 2008 12:39 pm
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ariock
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Joined: 11 Aug 2004
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jlr1001 wrote:
You're implying that our separate interactions/experiences within a given game somehow constitutes a zero-sum transaction. I've never conceived of this (ARGs and the like) in those terms.

If I share information that positively impacts your interaction with a game, it shouldn't follow that my interaction somehow suffers. Quite the opposite, really.

One inspiring aspect of this type of gaming is that the endpoint, wherein we really understand the story of the game we've devoted time and energy to play, is reached collectively. If these experiences (and I fully understand that I might be singling out a sub-set of the CF universe) depends on collaborative participation, then this "my interaction vs. your interaction" dialog should be moot.

At the end of the day it's a "we" kind of experience.


I provided the Skynet email address here so that everyone could use it. I don't see people using that as being to my personal detriment. What I see as being to my detriment is informing one side of the game about what I am doing. Telling that side that I am working for their enemies is to my detriment. Especially if the PMs decide that their characters would stop communicating with me as a result of that. And why wouldn't they? It makes sense within the framework of the game.

You do agree that real-time in-game interaction is a finite resource, don't you? And that if the PMs begin interacting with the person who gave me up and stop interacting with me, then I've lost some of that resource, while another player has gained.

By using something I freely provided OOG against me IG.

As I've said, doing something to my detriment isn't necessarily a bad thing in and of itself. It is doing it using the materials that I've shared OOG here that chafes me.

I've always seen ARGs as a "we" kind of experience. I wouldn't keep coming back here if I didn't. But ratting out fellow players is something I wouldn't do. I prefer to make my name in the game using the construct of the game. I suppose I COULD do it on the backs of other players, but that's just not how I roll.
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When the Apocalypse comes, it'll be in base64.


PostPosted: Wed Feb 27, 2008 1:33 pm
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Rekidk
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IMO, it's a problem when a PM allows one player's interaction to hinder another's. To the extent that a player's enjoyment of a game is lessened by IG-interaction of another player, the PMs are responsible.

Community guidelines are not rules, like Scrappy said. However, the unspoken sense of community tends to prevent issues from happening, eg. Kona's example from Sammeeeees.

In MeiGeist, the players were recognized individually for their personalities but were accepted by the game as a collaborative group. The game design didn't allow for betrayal of other players. The PMs of that game had too much respect for their players to force them to turn against eachother.

Even if the game design would have allowed the players to 'betray' eachother, most communities have a general unspoken code of ethics (again, like Scrappy said) that prevent betrayals and whatnot.

Ultimately, these issues are the responsibility of the PMs, IMHO, but can also be prevented/controlled by the community.

Again, though, I'm not sure that the issue in EniTech was betrayal. The PMs drew players further into the universe via this so-called 'betrayal;' instead of ejecting them from the game's universe, they allowed them to become an even greater part of it. The only issue is the IG-ness of UnFiction, which seems to be another non-issue in EniTech; the only time UF was brought up IG was, as thebruce said, at the beginning of the game.

Let me end with this: I firmly believe that ARGs are most fun when all the players are working towards the same ultimate goal.
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PostPosted: Wed Feb 27, 2008 10:56 pm
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vpisteve
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Joined: 30 Sep 2002
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Here's the thing. I'm seeing a lot of "right" and "wrong" being bandied about. Sure, this ARG has design issues, which every game does, but the idea of a "right" way and a "wrong" way for players to play is kind of troubling to me.

If players CAN do something, one of them most assuredly WILL. Players poke and push and try things to see what will happen. See how the game responds, if it does. That's what makes these fun, right? The lack of a rulebook. And remember, the decision to ACT UPON anything the players do is totally up to the PMs, nobody else. They're the ones crafting the game, and believe me, they have all of us players' best interests and enjoyment at heart.

There is no WRONG, there is no RIGHT (generally speaking, of course) when it comes to playing an ARG. There are different ways of playing. The PMs watch and react and craft the experience choosing to let the players touch/impact the game....or not.

So, brownies are not only good to give neighbors, but also good to share with your family. Smile

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PostPosted: Wed Feb 27, 2008 11:41 pm
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thebruce
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vpisteve wrote:
And remember, the decision to ACT UPON anything the players do is totally up to the PMs, nobody else. They're the ones crafting the game, and believe me, they have all of us players' best interests and enjoyment at heart.

There is no WRONG, there is no RIGHT (generally speaking, of course) when it comes to playing an ARG. There are different ways of playing. The PMs watch and react and craft the experience choosing to let the players touch/impact the game....or not.

Exactly. In the end, the game is the PM's baby, even though the players do have a role in how it plays out. And because there are no rules, there can be no Right and Wrong - only opinions about the result, on the players' side and the PMs' side.

which is why this statement bugs me
Quote:
it's a problem when a PM allows one player's interaction to hinder another's. To the extent that a player's enjoyment of a game is lessened by IG-interaction of another player, the PMs are responsible

As it pertains to how they want their game to play out, yes, but not in regards to whether the PMs made a Right or Wrong decision.

* The PMs can't control how players react to each other within the community. At least, they shouldn't have to. That's beyond their control. As we can see, some may be upset by a turn of events such as this, others aren't. So is it or isn't it a problem for the PMs to handle? Point being, if the PMs want to encourage a positive community, they'll do what they can to, but there's no guarantee even that will work; as Steve said, there will always be someone; someone will 'test the waters'. The community can only help encourage people to accept it as part of the game and 'go with the flow'... (of course that doesn't mean that players don't have any right to be upset ever, but the target of that frustration is what's in question, and in most cases, it isn't or shouldn't be the PM team)
IMO =)
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PostPosted: Wed Feb 27, 2008 11:53 pm
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Rekidk
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thebruce wrote:
which is why this statement bugs me
Quote:
it's a problem when a PM allows one player's interaction to hinder another's. To the extent that a player's enjoyment of a game is lessened by IG-interaction of another player, the PMs are responsible

As it pertains to how they want their game to play out, yes, but not in regards to whether the PMs made a Right or Wrong decision.

* The PMs can't control how players react to each other within the community. At least, they shouldn't have to. That's beyond their control. As we can see, some may be upset by a turn of events such as this, others aren't. So is it or isn't it a problem for the PMs to handle? Point being, if the PMs want to encourage a positive community, they'll do what they can to, but there's no guarantee even that will work; as Steve said, there will always be someone; someone will 'test the waters'. The community can only help encourage people to accept it as part of the game and 'go with the flow'... (of course that doesn't mean that players don't have any right to be upset ever, but the target of that frustration is what's in question, and in most cases, it isn't or shouldn't be the PM team)
IMO =)


Ah, but you're referring to community dynamics; I'm referring to IG-interaction with characters. Of course the PMs can't control the players, nor their actions, nor their discussions OOG--that's part of what makes Chaotic Fiction so chaotic--but they can control the reactions of the characters to the IG-interactions from the players.

Like I said, the PMs control how their characters react to the IG-interactions from the players. For example, if I were to tell a character, "TheBruce may be acting nice to you, but he really just wants to hurt you. He's out to get you; don't talk to him anymore," the PMs would be making an extremely poor choice if they had that character end communications with you. That is what I'm talking about when I'm saying that it's the responsibility of the PMs to not allow one player's experience be destroyed by the IG-interactions of another player.

No, the PMs are not responsible for maintaining a positive community dynamic. They can't control the players. But they are responsible for each player's enjoyment of what's going on within the game. They can control the characters.
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PostPosted: Thu Feb 28, 2008 6:59 pm
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thebruce
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Rekidk wrote:
For example, if I were to tell a character, "TheBruce may be acting nice to you, but he really just wants to hurt you. He's out to get you; don't talk to him anymore," the PMs would be making an extremely poor choice if they had that character end communications with you.

But how is that a hard and fast rule? I may not think it was a poor choice. Some might, and others might not. That's the point I'm trying to make. The PMs shouldn't have to always assume the worst. Rather, what we want is for the PMs not to 'upset players', but to make 'informed decisions that take their game and the community in the direction they hope'.

PMs shouldn't have to assume that accepting a player's 'tattling' will destroy another player's excitement, as there's no reference to decide whether it was a planned revelation on the player's part or not; whether it was an individual decision or a community (and there may be many all over the webosphere that are playing). The PMs can't be faulted in that sense for upsetting a player; or rather, the fault can't lie solely or primarily with the PM.

Quote:
But they are responsible for each player's enjoyment of what's going on within the game. They can control the characters.

First, define "enjoyment", irrespective of unpredictable players' opinions.
Second, that's a lot of players to observe and predict for every character's actions. Shocked
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PostPosted: Thu Feb 28, 2008 7:32 pm
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