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 Forum index » Archive » Archive: General » ARG: Find the Lost Ring
[Chat] Ariadne 16 April (Re: Communicating with Theo)
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krystyn
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It's also up to the PMs to decide what information can become live and have legs to it, too! Just cos you 'betray' someone, doesn't mean that it will become true inside of the game experience.
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PostPosted: Wed Apr 16, 2008 5:45 pm
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ariock
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krystyn wrote:
It's also up to the PMs to decide what information can become live and have legs to it, too! Just cos you 'betray' someone, doesn't mean that it will become true inside of the game experience.


Very true.

But I'd put dollars to donuts that any PM writer who is aware of the malleable nature of the ARG storyline and who has a player conflict dropped in their lap is going to encourage it (within the allotted budget, of course).

In any case, we have no control over what the PMs do or what other players do. We do have control over what we do. For example, AUZ isn't sharing some information that was received from Markus. I wish he would, but I certainly don't blame him for not doing so (not anymore, anyway), and I won't encourage him to divulge any information that he feels is of a sensitive nature to the rest of the group.
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PostPosted: Wed Apr 16, 2008 6:07 pm
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VictorSueiro
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ariock wrote:
VictorSueiro wrote:
Everything is under control Wink

My comments weren't actually directed at you. At least they weren't until you revealed that you are trying to send a message to T. The issue is that In-Game and Out-of-Game only have bearing as long as the PMs and we, the players allow them to have bearing.

Assuming we get an email address for Theo, in a bid to curry favor with him, I could let him know that newworld is really victor and that you are working against him. If suddenly, Theo no longer trusts you and stops corresponding with you due to my information, then maybe you were wrong to trust me or the other players to give us that information.

I probably won't do that. But someone most likely will, if history is any indication. As I said, be aware of what you post here for people who are also playing the game and also want character interaction.


You are right.
I never thougth in the posibility that somebody who reads this forum could do that... i was so naif.

PostPosted: Wed Apr 16, 2008 6:09 pm
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thebruce
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I think it's a problem we're seeing more frequently now - PMs may or may not know if information was gained from an OOG resource. So ultimately, if they decide to use it IG, and we assume they are trustworthy, then they either felt that the information was worthwhile to include, whatever its originating source, or they simply didn't know if it was intended to be kept secret/oog for the players.

From the last occurance, the PMs didn't get the information themself from the forum, but they were given the information by a player, and it's likely didn't know where it came from. The player didn't tell anyone. He could have in theory got permission from each of the names. How do PMs decide what information to use from players and what not to? When it comes down to it, all they can really tell is whether it would be a good inclusion to the game's events. It's really up to the players/community to encourage fair information trade (but it can't truly be enforced).
PMs can't monitor every single player resource, though I think that UF is really the only (major?) forum that insists it remain OOG.

Any way, it's a touchy issue. it's happened before, and while we want to assume that UF is safe, there's no guarantee that a player will not share information received from here and that the PM knows that information given by a player wasn't solely take from UF. How far does the connection go? What if a player at UF tells a friend, who tells a friend, who tells a friend, who tells a character. The only way to be certain it's IG is if it's referenced specifically somewhere outside the OOG resource (ie IG), and if the only connection to OOG is players... well, direct player interaction with characters is by nature IG. So there's a bit of a conflict there.

blah.
After last time, I've just decided that if the PM decides to use whatever comes from a player, it's their story, and they've decided to push it in that direction and accept the ripple effect it'll have on the community, positive or negative. *shrug*
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PostPosted: Wed Apr 16, 2008 6:15 pm
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danteIL
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Great.

So now I fear that the net result of all of this is that no one is going to share anything.

This is a collaborative enterprise, and should be treated as such, in my opinion. If people become privy to particular information or have special interactions, then of course they have the right to enjoy that. But I would still say that they should share that information/interaction here so that it also becomes part of the collective experience of the game. If you are subsequently "betrayed" IG then this should make the betrayer feel bad because they are using OOG information for IG purposes, but that shouldn't stop you from sharing. It is just one of the potential side-effects of collaboration -- not everyone will behave in ways that you like (and I realize that this includes withholding information). But like krystyn wisely pointed out, if the PMs don't want that to become an issue, they won't even recognize that it even occurred.

Digest form: More trouble comes from information-hoarding than information-sharing, imo.

PostPosted: Wed Apr 16, 2008 6:20 pm
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jasper
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Joined: 12 Mar 2008
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Shocked
Foily!

I'm going to be so confused from now on about who is an ally and who is not!

So, anyway, Eli asked
Quote:
If you were skeptical of the allies' missions to synchronize the multiverse, how would you attack it? What hard questions would you ask? What assumptions could be faulted in our desire to find the lost ring and restore the multiverse olympiad?

and I think one way to attract the attention of Theo would be to start raising questions in the IG forums that make you sound like you could be persuaded away from the cause. You can't sound like a troll, but if you sound like a sincere player questioning the validity of the codex, the methods of synchronization, or maybe suggesting that the agonothetai could be causing the danger for all we know. We know Theo wants to stop the lost sport and we don't know that he wants the neo-pangaea disaster, so just expressing doubts and caution about the effects of running labyrinths might earn someone a private message from Theo.

Flagging down Theo with code messages is a good plan, but if we all jump on that idea, it will be none too subtle. We might need to let Theo feel like he is picking and choosing some new allies. Slip some more spies in that he thinks he is choosing, as well as sending him volunteers.

um. . . and that said, I guess I totally blew the chances of that working at all by posting Eli's e-mail to Ariadne's forum. I blew Eli's cover (if he had any, being the public face of The Lost Game) *confuzed and confuzzled* Confused

PostPosted: Wed Apr 16, 2008 6:23 pm
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thebruce
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danteIL wrote:
More trouble comes from information-hoarding than information-sharing, imo.


Agreed. I didn't intend to come across as pessimistic as it sounded - I fully support sharing information with the community here rather than hoarding it to yourself. And yes, there may very well be exceptions here and there, but it's a balance between what game the PM is running, and what the community feels is 'acceptable' in context. In the end, the decisions the PMs make will ultimately be reflected back on them by the community's response. General rules for positive community - don't betray (still, mistakes can be made - forgive), and PMs, don't knowingly use OOG info IG. It just helps encourage fun and community! Positivity! yay! Wink
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PostPosted: Wed Apr 16, 2008 6:35 pm
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krystyn
I Never Tire of My Own Voice


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ariock wrote:

But I'd put dollars to donuts that any PM writer who is aware of the malleable nature of the ARG storyline and who has a player conflict dropped in their lap is going to encourage it (within the allotted budget, of course).

As a matter of course? Just because it's there?

Perhaps some PMs do. Conflict can be fun. But player trust is, IMO, a huge issue. My past experiences with various teams would yield you very few dollars. Or donuts. (Gambling With Crullers is so the name of my next band, btw) If I ever used every single opportunity a player gave me just to shake up the story for the sake of conflict, I'd have to throw all initial designs right out the window.

Sean Stewart likened the relationship between PMs and players as asking someone to dance. Steve Peters recently used the idea of "Dueling Banjos" to express the give and take and play that occurs during a game. Both seem pretty apt to me.

As someone who is not able to invest the time in the veritable cascade of e-mails and IM conversations that are happening with this game, I'd sure like to know who Markus suspects. I'd also love to see you guys playing spies. I dunno. ARGs don't tend to hold up well when woven from sugar candy anarchy. Trust has a framework.
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PostPosted: Wed Apr 16, 2008 6:56 pm
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DavFlamerock
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Joined: 11 Oct 2006
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Well in light of all that I'd add in that this is why I like using in-game forums like Sentry Outpost. However, despite the fact that we have forums like that in this game, the layout is wierd (actually it's more that the damn login window pops up every time I try to get on) and we seem to find more out here than on those forums... so yeah, I've chosen to stick here. However, IG forums are nice because they avoid all that kind of stuff, and it's more immersive because you don't have to worry about the OOG/IG dilemma.

In other news, I'd love to be a double-agent, despite the fact that I am not Thumos (maybe I could charm them with my secondary Chartion side?). I had a lot of fun messing with Skynet last time I double-agented, heh.

PostPosted: Wed Apr 16, 2008 7:21 pm
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AUZ505
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I originally tried to have this and similar discussions by starting this thread . So perhaps some of you can post their opionion on my idea, to have a "pure IG arg", over there.

PostPosted: Wed Apr 16, 2008 7:50 pm
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lhall
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I was really debating whether or not I should throw in my two cents here, because a lot has been said that I agree with and I doubt I can say it better. But, because we've been talking a lot recently in IRC about what it means to be oog/ig, I think it's alright, even though I was teased a bit earlier for my approach to that stuff.

I don't play args for the puzzles, I play for the community that comes up around the games. I only say that so you know that's what's influencing me when I say this stuff, and I definitely don't mean this as a callout of any players. So, here goes...

danteIL wrote:
This is a collaborative enterprise, and should be treated as such, in my opinion. If people become privy to particular information or have special interactions, then of course they have the right to enjoy that. But I would still say that they should share that information/interaction here so that it also becomes part of the collective experience of the game.


I think there's so much blending of the lines that's it's impossible to control, or even necessarily tell what qualifies as in or out of game, after a while - which is the way it should be. And this whole situation is a perfect example of this. If you look at what Ariadne wrote, it's pretty clear what she was intending:

Quote:
Ariadne: okay!! GOOD yes i guess i can't openly make a strength mission for it. cc: me on emails if you can please!! so i know who you trust


Having the 'open secret' transferred via email and keeping it controlled from person to person isn't information hoarding, it's part of playing the game.

In this case it's a matter of trust and human relations - who do you reveal it to? Will they tell the rest of the community that you're double-crossing Ariadne, so that everyone hates you despite your protests? (Could you even protest without giving yourself away to Theo?) Will they use it with Theo as a bargaining chip to secure their own position? What if someone you let in on it turns out to be a triple-crosser, and actually continues to support Theo (instead of supporting Ariadne by pretending to support Theo)?

Quote:
Ariadne: . . .coding it so the rest of team agonothetai doesn't worry that we're reaching out to or working with theo.


Hence, the 'secrecy' aspect. It's just impossible to control what people will do with info, and the way it is now, as soon as it got posted over here, someone made tons of blatantly coded posts on every language forum, so everyone can see that something's going on instead of the wondering, paranoia, deciphering, revelations, accusations and other game-playing that would have gone on otherwise.

thebruce wrote:
I think it's a problem we're seeing more frequently now - PMs may or may not know if information was gained from an OOG resource. ... they either felt that the information was worthwhile to include, whatever its originating source, or they simply didn't know if it was intended to be kept secret/oog for the players.

blah.
After last time, I've just decided that if the PM decides to use whatever comes from a player, it's their story, and they've decided to push it in that direction and accept the ripple effect it'll have on the community, positive or negative. *shrug*


Again, I think there's so much blending of the lines that's it's impossible to control, or even necessarily tell what qualifies after a while - which is the way it should be. It's more immersive, and more fun.

Like I said, I am literally just here for the community participation, information sources, and sharing of fun adventures. But I think we missed out on this one.


Edited to add: Dante and I were chatting about this in irc, so I wanted to add a note here too, in case there was any confusion. I wanted to clarify that I'm talking about the way the game is played, not the sharing of information...for example, keeping the mission quiet yields information that's important for everyone to know; that is the ultimate goal.
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PostPosted: Wed Apr 16, 2008 9:11 pm
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VictorSueiro
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danteIL wrote:
VictorSueiro wrote:
unagi wrote:
Is "NewWorld" in the following thread a member of the double-spying team? Very Happy
http://forums.findthelostring.com/thread/1526

EDIT: I found its copies in others' forums: 3 in ariadne's, 1 in larissa's and 1 in diego's.

Wink


If your winky faces mean that you are "newworld" it would be nice to know what message you are trying to send Theo.


BTW... "somebody" deleted NewWorld's posts...
Why? PMs thought posts as gamehacks?

PostPosted: Thu Apr 17, 2008 12:48 am
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mr.judkins
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Right. Now all IG/OOG discussions aside, it appears that this little project has not yet been divulged in the findthelostring forums. In fact, if you didn't delete your posts Victor, then it means either Ariadne or another forum administrator (Kai?) may quite possibly remove anything which would jeopardize this venture. Also, as I understand it these forums were set up to be a place where discussions just like this could happen - where the community could be involved, but it would be kept from those within the world of the TINAG. Obviously this has been broken in the past, but I'm an eternal optimist, and I'd like to think we can be civil about this long enough to get a way to contact Theo directly.

Before we continue, an even more OT palette cleanser:



We took this photo on the way home from our first training session. Truly bizarre thing to see in real life!

So, I reckon let's get back to it. The initial tasks I listed were:

mr.judkins wrote:
a) decide on a cipher to use for hiding messages for Theo in forum posts.
b) create a key for that cipher which can be left for Theo in place of the next Artifact pickup.
c) find people (Thumos?) willing to pose as double agents who will post the messages on the findthelostring.com forums.
d) Encode the messages to be posted (Sofia?)
e) Contact one of the next Artifact collectors and get them to leave the key behind.
f) Finally make contact?


For those who haven't yet read my initial converastion about all this with Ariadne, it's at the start of the thread.

From there, we've started discussing the first point - which cipher to use. The consensus seems to be that using a variation of Bacon's Cipher (wiki & examples) would be wonderfully appropriate, but using the original font option would be far from ideal. It would make for VERY bloated html code, and we've no guarantee of everyone having the same two similar-but-not fonts. Here is thebruce's post about this and weezel's post about this.

One option I was thinking about today was combining thebruce's idea of using spacing between words with the Bacon Cipher, using a single space between words as A and a double space as B - rather than using it as a binary... But I'd like to open this first task up to the community. What do others think? We need your help.

My final note for this post is regarding task c). This is totally not going to work if everyone starts posting in code over at the findthelostring forums.

I think this project is going to work in a very similar way to Labyrinth Training. We will have a couple/few "runners", and the rest of us will be "walls". We need a small minority to be the ones who will attempt to make contact with Theo, but they need the rest of us to support them - help with the coding and working out what their messages will be - potentially "bicker" with them in the ftlr forums to draw theo's attention to them - and of course organising the drop-off with one of the next pick-ups.

Oh, and on that note, LaPingvino suggested the note left for Theo could be on a postcard. Wink

This thread exists, and we are counting on the cooperation of those who view it to not spill the beans. Could we please use it to now work on the project, and start a new thread for further discussions on the purpose and status of the uf forums, etc? It would be really appreciated. Smile

PostPosted: Thu Apr 17, 2008 5:32 am
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brodie
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*puts hand up* I'm great at bickering. Just so you know. Very Happy
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PostPosted: Thu Apr 17, 2008 5:52 am
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Elizabeth123
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Thank you Mr. J, both for the palate cleanser (well-needed) and for re-opening the real intent of this thread. I'm like you, possibly quite naive, but I really do feel like we should be able to trust everyone here. So...let's do this!

I actually feel like there should be ONLY ONE person communicating with Theo, since if a few people show up at once, all using the same code, he's more likely to be suspicious. Also, wouldn't it make sense that whoever actually picked up the artifact and left the message for Theo would be the one posting? I guess the note could say the artifact-picker-upper is working in tandem with someone else, but I think it'd be simpler if it's just the person who picks up the artifact (assuming it's a real player and not just an acquaintance of a player.)

Quote:
One option I was thinking about today was combining thebruce's idea of using spacing between words with the Bacon Cipher, using a single space between words as A and a double space as B - rather than using it as a binary... But I'd like to open this first task up to the community. What do others think? We need your help.


I like that idea. It's easy enough to implement, and will work well in the forums.

The message itself should probably be something pretty simple and short--Especially since in this cipher, each letter requires a whole word, and we don't want the forum message to have to be overly long. Perhaps just saying something like:

"Theo, I am on your side. I understand the reason for NeoPangaea. Please contact at (e-mail.)"

It can probably be finessed more, and maybe it's a little TOO short, but something like this at least would get the message across, and wouldn't have anything in it that potentially could turn Theo off. Maybe it can be included in the forum post about the new artifact, with the player hiding the code within the story of how they got the artifact?

So...Let's debate all this, rather than becoming suspicious and turning on each other. I think, especially after this debate, we should be able to trust each other to do the right thing!

PostPosted: Thu Apr 17, 2008 8:06 am
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