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 Forum index » Meta » General META Discussion
Taking Another Look at the Sandbox
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xnbomb
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As various players are expressing how they feel about the notion of collaborative authorship in West Unfictionopia, I think we are seeing an example of one of the very difficult problems in chaotic fiction: One of the necessary preconditions for many players to enjoy an experience is a matching of their expectations of how the fiction will work with how the creators of the experience intend to execute it.

I mean this in the very roughest possible sense; that there will be a set of ground rules that define the nature of the back and forth between the parties in creating the chaotic fiction, and that those rules are understood and (at least implicitly) agreed to by everyone involved. Getting to that understanding can be a surprisingly difficult problem without someone stepping out from behind the curtain, or having a meta site that explains the concept. There's some trade off required between the wonder and excitement of figuring out the rules of the structure (which for some people constitutes a form of play itself), and knowing definitively what those rules are going to be so you know whether or not a particular experience is the kind of thing you would enjoy.

I don't think there is an easy solution to this problem that would satisfy all; I think it is a real, fundamental one. I will write this, though: One advantage of having a genre coalesce around a certain style and set of rules (like traditional ARGs within the broader notion of CF) is that an approach becomes accepted and somewhat codified, and thus participants can develop a set of expectations based on that. We impose an expectation on what happens on the unfiction forums by virtue of the Terms of Service that apply here. But, the whole point of this conversation is that games can and do happen in other forums, using different modes. Nonetheless, one is still left with the problem of looking at some new chaotic fiction (from the outside) at its outset, and trying to divine before the fact just what it is going to be.

This is an issue that has been discussed on at least one previous occasion (and also, as a part of a broader discussion here). A major theme that emerges is the idea that something called meta-communication is used to attempt to suggest to participants what the nature of the experience / ground rules are likely to be, without being fully explicit about it (and thus eliminating the fun that some have in figuring these things out as they go along). I've argued in this case that a set of meta-communications were made in the early stages of West Unfictionopia that suggested that it would make use of a collaborative authorship model.

But here's the problem with meta-communication: The interpretation of those signals is invariably subjective. Maybe those signals meant something entirely different to you. Maybe the creator of this thing never meant what I thought was meant by them (perhaps we'll find out in this specific case later this afternoon through an IRC chat). I don't think there is any way to avoid this delicate dance that we tend to do to try to preserve some of the mystery and fun that we do want in these things, without leaving some dissatisfied with whatever approach is chosen to communicate (or not communicate) the ground rules and general intentions regarding the nature of the experience before the fact.
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PostPosted: Fri Mar 13, 2009 12:20 pm
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Euchre
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I think catherwood brings up a key point here about trust. Some players were unaware that other players still operating in the same apparent space were also acting in the role of PM, so they have felt betrayed and pushed to the outside.

A key difference in the communications here is that some players had already made IG openly communicated proposals of ideas in various fashions, and were not met with any official response at all. I know that I myself had communicated more discreetly and not really received such a 'behind the curtain' response, and I expect that I am not the only one. It would seem that even uF was used to get an idea for gameplay, or disseminate it (WuF thread as seen here and here). To suddenly have some players have behind the curtain access and yet remain in apparently normal play can clearly confuse some, offend others. It sure can muddy expectations.

As Fishjp points out we could have players decide to discard portions of the gameplay and just decide to 'play their own game'. Players in a situation like this now also can't be sure what's really part of 'the game' and not.

Put together, this all leads to a potential gameplay in a 'Tower of Babel' fashion, where nobody is playing the same game or know how to properly communicate with each other.

I suppose to some, confusion is a game unto itself. Twisted Evil

(Sadly, I must work at the time of the chat. Would've been interesting to be there.)
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PostPosted: Fri Mar 13, 2009 1:34 pm
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pancito
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Joined: 24 Feb 2008
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Fishjp wrote:
The biggest potential problem with this setup of players suddenly becoming part of a game is what is there to prevent me or anyone else from saying "I caught the killer it was so and so and I shot him in the head." Denials would ensue, players would argue and no one would know for certain who to believe.

This is working only because of a level of trust we have built here at uF. the TOS help keep that trust safe from tampering. The blurring of the lines between player and PM that is happening at WuF is understandable and working in that game, for now.


I'll address this. The thing that is preventing that is that I control MrKrop, and therefore the killer. He has taken over Krop's account. You can say you caught him, but until the win conditions are satisfied he would continue to post. Who you can believe is the PM. As far as I can see the only reason there is a trust issue is because I allowed Spacey to post this before the game had run its course. Probably a bad move on my part. Nothing has been done here without the concerned player's consent. It isn't just some random stuff. I wrote down the solution on the first day and have not deviated from it once. The problem with game play seems to be that no one has ever played Clue(do). This has forced some revelations outside of standard clue, both to prime the pump, and to keep it going. But even that has a set of rules, though they may not be obvious. I will also point out that the players are making up their rules as they go along as well. Some have revealed their cards, some have not...
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PostPosted: Fri Mar 13, 2009 1:55 pm
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Fishjp
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pancito wrote:
Fishjp wrote:
The biggest potential problem with this setup of players suddenly becoming part of a game is what is there to prevent me or anyone else from saying "I caught the killer it was so and so and I shot him in the head." Denials would ensue, players would argue and no one would know for certain who to believe.

This is working only because of a level of trust we have built here at uF. the TOS help keep that trust safe from tampering. The blurring of the lines between player and PM that is happening at WuF is understandable and working in that game, for now.


I'll address this. The thing that is preventing that is that I control MrKrop, and therefore the killer. He has taken over Krop's account. You can say you caught him, but until the win conditions are satisfied he would continue to post. Who you can believe is the PM. As far as I can see the only reason there is a trust issue is because I allowed Spacey to post this before the game had run its course. Probably a bad move on my part. Nothing has been done here without the concerned player's consent. It isn't just some random stuff. I wrote down the solution on the first day and have not deviated from it once. The problem with game play seems to be that no one has ever played Clue(do). This has forced some revelations outside of standard clue, both to prime the pump, and to keep it going. But even that has a set of rules, though they may not be obvious. I will also point out that the players are making up their rules as they go along as well. Some have revealed their cards, some have not...


Pancito that's the problem. In any given game you can trust the PM to tell you what is happening in the gamespace. In this instance when it became obvious a few days ago that players were at least posing as PMs with more information than the rest of us; it began to test the trust issue. (Where did the info come from? Is this really part of the game or are they just blowing smoke? Who is passing on PM approved info and who is just saying stuff thats sounds cool?)

Also, this started with players making up their own rules, and now when the rules you created require co operation, some have decided not to. What other rules might other players come up with?

Now I like what you are doing, and appreciate why you are doing it. But I certainly understand the frustrations of those who do not.
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PostPosted: Fri Mar 13, 2009 2:15 pm
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pancito
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Fishjp wrote:
pancito wrote:
Fishjp wrote:
The biggest potential problem with this setup of players suddenly becoming part of a game is what is there to prevent me or anyone else from saying "I caught the killer it was so and so and I shot him in the head." Denials would ensue, players would argue and no one would know for certain who to believe.

This is working only because of a level of trust we have built here at uF. the TOS help keep that trust safe from tampering. The blurring of the lines between player and PM that is happening at WuF is understandable and working in that game, for now.


I'll address this. The thing that is preventing that is that I control MrKrop, and therefore the killer. He has taken over Krop's account. You can say you caught him, but until the win conditions are satisfied he would continue to post. Who you can believe is the PM. As far as I can see the only reason there is a trust issue is because I allowed Spacey to post this before the game had run its course. Probably a bad move on my part. Nothing has been done here without the concerned player's consent. It isn't just some random stuff. I wrote down the solution on the first day and have not deviated from it once. The problem with game play seems to be that no one has ever played Clue(do). This has forced some revelations outside of standard clue, both to prime the pump, and to keep it going. But even that has a set of rules, though they may not be obvious. I will also point out that the players are making up their rules as they go along as well. Some have revealed their cards, some have not...


Pancito that's the problem. In any given game you can trust the PM to tell you what is happening in the gamespace. In this instance when it became obvious a few days ago that players were at least posing as PMs with more information than the rest of us; it began to test the trust issue. (Where did the info come from? Is this really part of the game or are they just blowing smoke? Who is passing on PM approved info and who is just saying stuff thats sounds cool?)

Also, this started with players making up their own rules, and now when the rules you created require co operation, some have decided not to. What other rules might other players come up with?

Now I like what you are doing, and appreciate why you are doing it. But I certainly understand the frustrations of those who do not.


First, PMs are frequently obscure about what you are supposed to be doing. Trust the PM to boot and ban people who are being a pain. Trust the mini-PM to know what he or she is doing. Nobody has 'posed as a PM.' What some CHARACTERS have done is to give information that they wouldn't have unless they were behind the scenes. = miniPM (mPM?). If some players choose not to cooperate, I personally have no problem with that. If they post misleading info, I would handle it the same way any PM would. Post in character or META as required to let the players know that this post is blowing smoke. I'm actually interested to see what other players might come up with. I even recommended it in the WuF thread here at UnF. "What can you do with the sandbox?"

I also understand that people are frustrated, and believe me, it is my primary concern. It doesn't matter that I don't think they are thinking it through (read 'see it as I do'), but rather that they have these concerns. I do, I think, have a small reputation here for playing fair, and I think that went into the decision for letting me go ahead with this.
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PostPosted: Fri Mar 13, 2009 3:31 pm
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Fishjp
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pancito wrote:


First, PMs are frequently obscure about what you are supposed to be doing. Trust the PM to boot and ban people who are being a pain. Trust the mini-PM to know what he or she is doing. Nobody has 'posed as a PM.' What some CHARACTERS have done is to give information that they wouldn't have unless they were behind the scenes. = miniPM (mPM?). If some players choose not to cooperate, I personally have no problem with that. If they post misleading info, I would handle it the same way any PM would. Post in character or META as required to let the players know that this post is blowing smoke. I'm actually interested to see what other players might come up with. I even recommended it in the thread here at UnF. "What can you do with the sandbox?"

I also understand that people are frustrated, and believe me, it is my primary concern. It doesn't matter that I don't think they are thinking it through (read 'see it as I do'), but rather that they have these concerns. I do, I think, have a small reputation here for playing fair, and I think that went into the decision for letting me go ahead with this.


This is where I disagree with you. How do you "Trust the PM" when you don't know for certain who the PM is? In most games you can "trust the PM" because you know who it is, (The alien talking from his ship, the sentient computer sending you emails, the soviet spy on the run ect.) And you know that no matter what other charcaters may do or say this one is giving you facts that you can use.

In a system where anyone can "take over" and have a miniARG the problem is I can still just say that I killed the murderer. You would then post as MrKrop and deny it. I would then claim that the hacker was back trying to frighten us all. You would then state no, I am not the hacker I am the murderer. I would then claim to shoot the new murderer and be amazed at how many murderers there are. You could then kill me. I would then come back and say "I was wearing a bullet proof vest". And all this happens because you are running a mini Game with its own rules and there is NOTHING stopping anyone else from playing a mini game with its own rules.

The reason some people are upset by this is the confusion that ensues when people playing characters (The Doctor, The Sheriff namely) go from being one of us to a PM (or Behind the scenes) and pretend like they aren't. (Jelloarm stating he had found the body confused me most. Did he get an email saying this is what happened, did he just make up a story that fit with the character he was playing, did he just start a game jack?) That is what bothered me most about the whole thing.

Once again, I admire what you are doing with the Clue game. I am enjoying it for the most part, but i do understand why others might not.
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PostPosted: Fri Mar 13, 2009 4:10 pm
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Lunsford
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Fishjp wrote:
pancito wrote:


First, PMs are frequently obscure about what you are supposed to be doing. Trust the PM to boot and ban people who are being a pain. Trust the mini-PM to know what he or she is doing. Nobody has 'posed as a PM.' What some CHARACTERS have done is to give information that they wouldn't have unless they were behind the scenes. = miniPM (mPM?). If some players choose not to cooperate, I personally have no problem with that. If they post misleading info, I would handle it the same way any PM would. Post in character or META as required to let the players know that this post is blowing smoke. I'm actually interested to see what other players might come up with. I even recommended it in the thread here at UnF. "What can you do with the sandbox?"

I also understand that people are frustrated, and believe me, it is my primary concern. It doesn't matter that I don't think they are thinking it through (read 'see it as I do'), but rather that they have these concerns. I do, I think, have a small reputation here for playing fair, and I think that went into the decision for letting me go ahead with this.


This is where I disagree with you. How do you "Trust the PM" when you don't know for certain who the PM is? In most games you can "trust the PM" because you know who it is, (The alien talking from his ship, the sentient computer sending you emails, the soviet spy on the run ect.) And you know that no matter what other charcaters may do or say this one is giving you facts that you can use.

In a system where anyone can "take over" and have a miniARG the problem is I can still just say that I killed the murderer. You would then post as MrKrop and deny it. I would then claim that the hacker was back trying to frighten us all. You would then state no, I am not the hacker I am the murderer. I would then claim to shoot the new murderer and be amazed at how many murderers there are. You could then kill me. I would then come back and say "I was wearing a bullet proof vest". And all this happens because you are running a mini Game with its own rules and there is NOTHING stopping anyone else from playing a mini game with its own rules.

The reason some people are upset by this is the confusion that ensues when people playing characters (The Doctor, The Sheriff namely) go from being one of us to a PM (or Behind the scenes) and pretend like they aren't. (Jelloarm stating he had found the body confused me most. Did he get an email saying this is what happened, did he just make up a story that fit with the character he was playing, did he just start a game jack?) That is what bothered me most about the whole thing.

Once again, I admire what you are doing with the Clue game. I am enjoying it for the most part, but i do understand why others might not.


This is basically the same feelings that I have towards the game. Its not that I hate the idea. Its that first off, I didnt even know about a sandbox or what the term even meant until someone said "Hey guys and gals, we are all playing what we call a sandbox game!" and then tried to explain it.

The disconnect for me is exactly what Fish said; Whose to say who is dead if this is a free for all type of game that allows mini games inside a bigger one. The confusment starts there and just grows exponentially, so that in the end, it leaves you feeling left out of the loop and you are constantly going "huh?"

The idea of being involved in a sandbox type game does sound fun, but I would have liked to have known first off what the heck one was, and second off, that players were possibly going to step behind the curtain for segments here or there. Because none of that was ever mentioned, when the cat was let out of the bag, you got a sense that some players had some sort of advantage over you.
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PostPosted: Fri Mar 13, 2009 4:18 pm
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Gregoriev
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Lunsford wrote:
The idea of being involved in a sandbox type game does sound fun, but I would have liked to have known first off what the heck one was, and second off, that players were possibly going to step behind the curtain for segments here or there. Because none of that was ever mentioned, when the cat was let out of the bag, you got a sense that some players had some sort of advantage over you.


But, as Pancito said, he simply PM'd the puppet master, and asked for permissions. It's not as if there was a sign put up by the PM saying "No, I won't let players help", like so many ARG's seem to do. And as was discussed at the end portion of the discussion called to session by the PM, this isn't really an ARG per se, but not completely CF either.

And, I can't really imagine a way for the PM to come out themselves and say, "Hey, guys, this isn't a framed ARG with a storyline, plot, etc, but a sandbox game," When TINAG is still in play. But then again, I'm not a creative person, and I'm sure someone could figure out how to get that message out indirectly.
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PostPosted: Fri Mar 13, 2009 5:16 pm
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mapmaker
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Fishjp wrote:
In a system where anyone can "take over" and have a miniARG the problem is I can still just say that I killed the murderer. You would then post as MrKrop and deny it. I would then claim that the hacker was back trying to frighten us all. You would then state no, I am not the hacker I am the murderer. I would then claim to shoot the new murderer and be amazed at how many murderers there are. You could then kill me. I would then come back and say "I was wearing a bullet proof vest". And all this happens because you are running a mini Game with its own rules and there is NOTHING stopping anyone else from playing a mini game with its own rules.

You seem to think this can only happen to miniARGs. There is nothing stopping anyone from doing this - from messing with the PM's game - in any ARG, clear authorship or no. If you didn't know that pancito, not the original PM, was running it, you'd probably accept what he said as truth. The problem you describe is not confined to miniARGs - it can occur whenever there is a public space for characters and players to interact.

Anyway, I think what most everyone is saying is that more clarity and explanation before-hand would have been nice. Which is fine, and would have cleared everyone's complaints up, I think. But given the seat-of-the-pants nature of the game - as has been mentioned, it wasn't originally intended as a game at all, more a joke that someone felt compelled to develop into something more - I can't really fault the original PM for that.

ETA: Greg, it's a meta site.

PostPosted: Fri Mar 13, 2009 5:26 pm
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ndemeterModerator
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See?

There is a simple solution: Make your intent clear from the get go. Then people can choose and nobody's feelings get hurt.

Respect the player. Now that I know I can make my educated choice. That's all we ever asked.
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PostPosted: Fri Mar 13, 2009 5:28 pm
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Gregoriev
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mapmaker wrote:
ETA: Greg, it's a meta site.


Well seeing as I haven't EVER looked in the META section of this site up until this game... Rolling Eyes Laughing

But yes, I get your point.
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PostPosted: Fri Mar 13, 2009 5:33 pm
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pancito
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I'll try to answer these as best I can...

Fishjp wrote:
This is where I disagree with you. How do you "Trust the PM" when you don't know for certain who the PM is? In most games you can "trust the PM" because you know who it is, (The alien talking from his ship, the sentient computer sending you emails, the soviet spy on the run ect.) And you know that no matter what other charcaters may do or say this one is giving you facts that you can use.

In a system where anyone can "take over" and have a miniARG the problem is I can still just say that I killed the murderer. You would then post as MrKrop and deny it. I would then claim that the hacker was back trying to frighten us all. You would then state no, I am not the hacker I am the murderer. I would then claim to shoot the new murderer and be amazed at how many murderers there are. You could then kill me. I would then come back and say "I was wearing a bullet proof vest". And all this happens because you are running a mini Game with its own rules and there is NOTHING stopping anyone else from playing a mini game with its own rules.

The reason some people are upset by this is the confusion that ensues when people playing characters (The Doctor, The Sheriff namely) go from being one of us to a PM (or Behind the scenes) and pretend like they aren't. (Jelloarm stating he had found the body confused me most. Did he get an email saying this is what happened, did he just make up a story that fit with the character he was playing, did he just start a game jack?) That is what bothered me most about the whole thing.

Once again, I admire what you are doing with the Clue game. I am enjoying it for the most part, but i do understand why others might not.


Trust issue... If The Emperor says it, you know it's so. If the person who seems to be in control of some segment says it (Krop), you assume it's so. If Pancito says it, he's blowing smoke. Any trust issue is built on experience with the given person, whether RL, ARG, CF, DnD, whatever. Is Krop consistent? I think so, but I know some are confused by the 'back from the grave' issue. I've had that character address that in PMs that HAVE been posted.

Anyone can take over... Yeah, but who do you trust? This can happen in any game. If the scenario you describe were to happen, I'd carry it for a ways and then drop it. At about the 'I killed the new murderer' stage. I have faith that the players can figure this out. Again, trust, i.e. who have you dealt with before. That's why I think the scenario is unlikely to happen. The thing stopping someone else from doing it is PM (as opposed to mPM) approval. Knowing how HizNibz dealt with my case, I'd have faith in that and support it. Yes, bad stuff can happen. But is it likely to? I vote no, you vote your conscience.

The switch in status... This is one of the reasons we asked for clarification on the posting issue and have erred on the side of caution. I DO understand the problem. And the players figured it out pretty quick, as we suspected they would. If you are ONLY viewing the game world, considering it an AR, this move makes perfect sense. That's where I always try to start -- What would the character or world or whatever do? -- both as a player and a PM. If you are on a more meta level (WuF thread) you can spec about whether or not Jello is PMing this part, and if he isn't he would presumably deny it in that arena. If you are on the next up Meta (here) I can say that Jello is indeed involved. I approached him and asked if he wanted in. He said 'Hell yes!' He has since outed himself. In another ARG you might have a character post on an IG forum. Players might ask here whether or not the character is IG or 'one of us.' The line is crossed when a PM comes on and says 'I'm a player' when he isn't. This exact thing happened with Krop, and with Jello. Neither claimed not to be a mPM. Yes, it's sticky and confusing because of the presumption that Jello, at least, is a player vs. being a mPM. There are problems. But I think they are surmountable. The question is how...

Lunsford wrote:
This is basically the same feelings that I have towards the game. Its not that I hate the idea. Its that first off, I didnt even know about a sandbox or what the term even meant until someone said "Hey guys and gals, we are all playing what we call a sandbox game!" and then tried to explain it.

The disconnect for me is exactly what Fish said; Whose to say who is dead if this is a free for all type of game that allows mini games inside a bigger one. The confusment starts there and just grows exponentially, so that in the end, it leaves you feeling left out of the loop and you are constantly going "huh?"

The idea of being involved in a sandbox type game does sound fun, but I would have liked to have known first off what the heck one was, and second off, that players were possibly going to step behind the curtain for segments here or there. Because none of that was ever mentioned, when the cat was let out of the bag, you got a sense that some players had some sort of advantage over you.


You feel out of the loop because you are, at least as far the game goes. That's always true as a player. But, I do think the trust issue is the deciding factor here. Or maybe I'm just on that hobby horse because of Fish's post.

Did you know what kind of game this was? No. Again, I think that is always true to an extent. We've all started games, followed for a while, then said 'eh, not for me.' I've never seen this before, though it seems that others have, so for me it was something that I thought could work within the gamespace that was provided. We were all creating the gamespace with minimal involvement on the PM's part. Be that as it may...

Just so you know, this has been a fairly organic process, moving from idea to test run and character establishment (Question game) to execution. Everyone who is privy to this (five people, all of whom you should be able to figure out with a moment's reflection) is either going along (two) or running as fast as we can to stay in one place (three). Some people may have claimed to know something when, as far as I know, they didn't. So in that sense you are NOT out of the loop, or at least no more than anyone else.

I think the question may come down to one of how transparent the curtain needs to be in this situation. My initial feeling was to keep it opaque. It gradually became more transparent for various reasons until I was more or less forced to pull it back for a minute. The game play aspect is still hidden and I won't address those issues for obvious reasons. There is a discoverable, internal logic working here. We've bounced it off of each other and are happy with that. It isn't chaos, it's Chaotic Game.
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PostPosted: Fri Mar 13, 2009 6:23 pm
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Fishjp
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mapmaker wrote:
You seem to think this can only happen to miniARGs. There is nothing stopping anyone from doing this - from messing with the PM's game - in any ARG, clear authorship or no. If you didn't know that pancito, not the original PM, was running it, you'd probably accept what he said as truth. The problem you describe is not confined to miniARGs - it can occur whenever there is a public space for characters and players to interact.

Anyway, I think what most everyone is saying is that more clarity and explanation before-hand would have been nice. Which is fine, and would have cleared everyone's complaints up, I think. But given the seat-of-the-pants nature of the game - as has been mentioned, it wasn't originally intended as a game at all, more a joke that someone felt compelled to develop into something more - I can't really fault the original PM for that.

ETA: Greg, it's a meta site.


I guess that is what bothers me on a META level.

You are absolutely right that this sort of high jacking could happen in any game with a public space. (It was one of my biggest concerns with using a forum in EILE.) That is what is at the heart of this debate: what is acceptable behavior and what isn't? What will the group embrace and what will be rejected? This is a debate that will go on long after WuF is long forgotten.

In this case, at least for me; the Clue subplot never FELT fully sanctioned by the PM. If the Emperor had come in and made an IG statement along the lines of: "There has been a murder, please work with your sheriff, doctor and tourist scammer to stop him" that would have gone a long way in my book to set my mind at ease and accept everything that was happening.
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PostPosted: Fri Mar 13, 2009 6:30 pm
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pancito
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ndemeter wrote:
See? There is a simple solution: Make your intent clear from the get go. Then people can choose and nobody's feelings get hurt.

Respect the player. Now that I know I can make my educated choice. That's all we ever asked.

Depends on what you mean here, but... I knew this was an open play space from Day One. That's the day I created an account for Hotwing and it was allowed to stand. That is META communication, implied consent, whatever you need to call it. My immediate (almost) question was, 'Hmmm. How far does this extend?' The job titles (Guy who hangs around on street corner and bums smokes), hands off attitude, 'game play' (competition for village idiot with the winner being demoted to Idiot #2), and so on pointed to a very loose, forgiving, fun oriented, dare I say it, experimental, gamespace. At least that's how I read it. So I went with it. I never felt any disrespect from the PM. Quite the opposite. I also believe that this evolved in an organic manner that was really outside PM control, except to the extent that s/he was willing to let it happen. In that respect I truly don't believe that it was possible to post warning labels. This is a player created gamespace for the most part. But it became so because of what the players felt they were able to do more than by design, I think.

Edited to keep Rogi happy, cause he's the man. No, not 'The MAN,' the man.

ETA @ fish. This was considered and we sent it up the ladder I think. Emperor changed Krop's status to 'deceased'. Players can't change status/occupation. Sanction. As for the sheriff and doctor, that is valid and I think it's a case of 'is this consistent.' If I hadn't recruited and the bad doctor came to me and said, 'Hey, want an autopsy?' I'd have played along. If he'd just done it and I could somehow make it work, I'd have gone along. If not, Krop would have laughed at him. But the odds are good I could make any autopsy that character would write playable. As for 'Pancito' I wouldn't buy anything he says. He's a bigger sot than the sheriff. But yes, there is an issue here.

PostPosted: Fri Mar 13, 2009 6:46 pm
Last edited by pancito on Fri Mar 13, 2009 8:13 pm; edited 1 time in total
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Gregoriev
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@Pancito(in general):What does that have to do with anything?
*googles Clue rules*
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PostPosted: Fri Mar 13, 2009 7:24 pm
Last edited by Gregoriev on Sat Mar 14, 2009 10:44 am; edited 2 times in total
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