Author
Message
Beowulf
Boot
Joined: 11 May 2003 Posts: 29 Location: Stage 2
Data2 card Its been said before but a picture is always better. Here is the Data_2 card with each state listed.
-Beowulf
Description
Data_s2 Card Decoded
Filesize
38.4KB
Viewed
393 Time(s)
Posted: Wed May 14, 2003 2:04 pm
Chewie @ SweClockers
Guest
Shouldn't be the other way around? example: 8 should be 10 and 10 should be 8.
You just rotate the card 90 degrees and read what it says, right?
Posted: Wed May 14, 2003 2:17 pm
me again...
Guest
What I'm saying is I think you rotated the card in the wrong direction.
...I might just have missunderstood the decoding...
Posted: Wed May 14, 2003 2:19 pm
Beowulf
Boot
Joined: 11 May 2003 Posts: 29 Location: Stage 2
Right? I double checked but I pretty sure I did it right. Take the original and rotate 90deg clockwise each time.
-Beowulf
Posted: Wed May 14, 2003 2:23 pm
Chewie @ you-know-where
Guest
Nope, The dots should be pointing to the other direction..
(left and right, that is. (kinda hard to miss up n' down))
Posted: Wed May 14, 2003 2:26 pm
me again...
Guest
...ahh sorry, clockwise. but then the second number should be four instead of two.
Isn't the picture supposed to reffer to the number below it?
Posted: Wed May 14, 2003 2:28 pm
Nyght_Shyft
Decorated
Joined: 05 May 2003 Posts: 243 Location: everywhere and nowhere
Fascinating.
What the hell do we do with it?
_________________Nyght_Shyft - Happy Hunting
"Victory? Defeat? Irrelevant. What's important is the battle, and nothing else."
Posted: Wed May 14, 2003 3:43 pm
Beowulf
Boot
Joined: 11 May 2003 Posts: 29 Location: Stage 2
well? The two and four look ok too to me. And as for what we do with it, well you could say the same about the entire transport thing.
-Beowulf
Posted: Wed May 14, 2003 4:14 pm
Chewie
Guest
If you rotate clockwise, the sequence would be 1,4,3,2 instead of 1,2,3,4.
Posted: Thu May 15, 2003 10:07 am
Chewie
Guest
...you do rotate the numbers too, don't you.
Posted: Thu May 15, 2003 10:10 am
Ampleyfly
Greenhorn
Joined: 14 May 2003 Posts: 5 Location: Sweden
Here you go:
Description
The, as I and Chewie see it, right version?
Filesize
38.34KB
Viewed
308 Time(s)
Posted: Thu May 15, 2003 12:05 pm
Beowulf
Boot
Joined: 11 May 2003 Posts: 29 Location: Stage 2
squares I understand what you are saying now, you are treating it as if it was laying flat on a table and you walked around viewing it from each side. What I was doing was taking the cross in the center and rotating it around but staying on the same side. Looking at both we are still describing a method of having a unique value to each state, it just we came different methods. The only clue we have is the numbers, and given they are pointing outward from the squares I think your method might be more correct than mine.
-Beowulf
Posted: Thu May 15, 2003 12:31 pm
Ampleyfly
Greenhorn
Joined: 14 May 2003 Posts: 5 Location: Sweden
Well, anyway, if we ever figure out a use for this, we can try both
Posted: Thu May 15, 2003 1:38 pm
Nyght_Shyft
Decorated
Joined: 05 May 2003 Posts: 243 Location: everywhere and nowhere
Ampleyfly wrote:
Well, anyway, if we ever figure out a use for this, we can try both
That's a mighty big if, my friend..
_________________Nyght_Shyft - Happy Hunting
"Victory? Defeat? Irrelevant. What's important is the battle, and nothing else."
Posted: Thu May 15, 2003 2:27 pm
X-Tron
Guest
it seems we are making the same observation beowulf at the same time, cause im post at the form at red core about what ive been seeing myself. heh heh
Posted: Thu May 15, 2003 3:54 pm
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