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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[LOCKED] [META] Dogpiling, factions, etc.
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THe_Smakus
Veteran

Joined: 09 Sep 2004
Posts: 72
Location: Montgomery, AL

My $0.02

If there's a shipwreck, blame the captain, not the crew.

The PM's -through Melissa- used the "crewmember(s)" to set a trap for the Princess. I personally am not at all happy at the detainment/elimination of the Princess, but i must commend Weephun for playing his part with notable satisfaction. Melissa seems quite pleased with him, and that can have its benefits.

I am among the many who've answered/hunted/enhottenated axons (though just a few, somewhat distant, locations in my case) and haven't had the joy of taking a live call. I am wistful at the prospect of doing so, but will not complain that i haven't. If i choose to make a 4 hour round trip every week just to help unlock a sound file, that's my choice. I know the contribution i'm making, and the costs/consequences of my actions. I don't expect anything more because i'm enjoying my part of the game rather than becoming jealous over others' level of involvement.
I also wish i were as insightful as some who're able to decipher and solve the endless riddles. I wish i had the coding adeptness to make a transcript page half as nifty as TheBruce's. I wish i were many things, but don't feel angry or fitful because i'm not. I'm honoured to be a part of a group that includes such exceptional individuals.
Now, to abuse an old line: Can't we all just get along?

Transmission terminated,
~j

PS: Besides accessing the occasional Alabamian Axon, my primary purpose here is to lurk.^_~ just in case any of you fine folks haven't heard of me.

PostPosted: Sun Sep 26, 2004 7:44 pm
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Nightmare Tony
Entrenched

Joined: 07 Jun 2004
Posts: 824
Location: Meadowbrook

Oea wrote:

There's people here who've been 'playing' ILB much longer than SOME of the 'crew members' and have done more work.

Krystyn wrote:
This is pretty much an unquantifiable assertion.

I would say that its absolutely true. unfortuantely, none of those players are presently here. We call them BETA TESTERS.
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PostPosted: Sun Sep 26, 2004 7:58 pm
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Oea
Boot

Joined: 29 Jul 2004
Posts: 53

Look,

The idea of 'deserving' being a crew member is not what i'm saying. I was saying the way it was implemented wasn't very good, excuse the last comment as it came out wrong.

I mean, I think it's a genius thing for an ARG to do, and groudbreaking. I just think that it could have been done better, in a more competitive way. The way, there wouldn't be quite as much of the backlash as there is now (Of course you'll always have some).

If the thing was done competitively, the winners would be qualified most likely (If the 'competition' if you will, was done right.) It would further make the 'game' much more interesting, keep the entire community working like crazy, with the end result being (hopefully) the best and the brightest represent us. Maybe even a voting system would have worked better. but not randomness.

By no means to I dislike the current crew members, they are all great and intelligent people in the community, and I respect them, and it's not my intention to demean them in any way.

PostPosted: Sun Sep 26, 2004 8:42 pm
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ironchefmike
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Joined: 26 Aug 2004
Posts: 91
Location: Brookline, MA

Oea wrote:
Look,

The idea of 'deserving' being a crew member is not what i'm saying. I was saying the way it was implemented wasn't very good, excuse the last comment as it came out wrong.

I mean, I think it's a genius thing for an ARG to do, and groudbreaking. I just think that it could have been done better, in a more competitive way. The way, there wouldn't be quite as much of the backlash as there is now (Of course you'll always have some).

If the thing was done competitively, the winners would be qualified most likely (If the 'competition' if you will, was done right.) It would further make the 'game' much more interesting, keep the entire community working like crazy, with the end result being (hopefully) the best and the brightest represent us. Maybe even a voting system would have worked better. but not randomness.

By no means to I dislike the current crew members, they are all great and intelligent people in the community, and I respect them, and it's not my intention to demean them in any way.


Fair enough. Oea, as I'm relatively new to ARG's, could you please define what 'winning' is, in the context of this particular ARG? I'm not sure that anybody's 'won' anything at this point. If answering a phone and talking to a live Melissa is 'winning,' then obviously dozens of players feel like they've 'lost.'

Also, were we probably disagree as far as I can discern from your latest post is that you see this as a competition. I see it more as an evolving story - the goal is to get to the end of the story, everybody wins.

Personally, I think the scope of the game and the outcome are a little larger than these live phone calls, and the only thing these few people have 'won' is that live phone call and perhaps some unwanted notoriety in the community right now.

Try to enjoy the rest of the game.

Mike

PostPosted: Sun Sep 26, 2004 9:04 pm
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

I'm not here *cough* Wink

Oea wrote:
If the thing was done competitively, the winners would be qualified most likely (If the 'competition' if you will, was done right.) It would further make the 'game' much more interesting, keep the entire community working like crazy, with the end result being (hopefully) the best and the brightest represent us. Maybe even a voting system would have worked better. but not randomness.

Come up with a plot line that works with the story... then try to pass it off as doable, without making this seem and work like a game.
The moment you make something competitive in an ARG, then you break this 'community' people keep referring to... this isn't a competition. It's only as competitive as you make it. If you want recognition, you fight for it. If you don't get it, don't blame anyone but yourself, because the point of the arg isn't for recognition.
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PostPosted: Sun Sep 26, 2004 10:40 pm
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Dragonrider
Unfettered


Joined: 26 Aug 2004
Posts: 352
Location: Albuquerque

ironchefmike wrote:

... could you please define what 'winning' is, in the context of this particular ARG? ...


All I know is that this entire plot twist is just giving the "crew" more responsibility and less ability to further enhotenate axons. I, for one, will only be able to get one on Tuesday, because that's my busiest day of the week, as far as school goes. I've had to make arrangements to miss class, as well as postpone some other stuff I have to do to answer this private call. It's a pain in the butt, but I think it'll be worth it to the entire community if I do. Do I know what'll happen? No. But I do know it's got to be good.
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PostPosted: Sun Sep 26, 2004 11:40 pm
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Oea
Boot

Joined: 29 Jul 2004
Posts: 53

Quote:
The moment you make something competitive in an ARG, then you break this 'community'


The very reason this whole topic was created because a rift in the community was appearing.

PostPosted: Sun Sep 26, 2004 11:55 pm
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SuperJerms
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Joined: 21 Aug 2004
Posts: 537
Location: indiana

Dragonrider wrote:
I've had to make arrangements to miss class, as well as postpone some other stuff I have to do to answer this private call. It's a pain in the butt, but I think it'll be worth it to the entire community if I do.


Melissa was right. You are exceptional Rock On Worshippy
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PostPosted: Mon Sep 27, 2004 1:28 am
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

I dunno - I think anyone who was able to take the live call, keep their head enough to answer the initial question, be asked questions, and then carry on a conversation well enough in order to keep Melissa happy and trustful to get to the point where she asks for an alternate means of communication ... that takes a fair bit of work! In order to get a good enough feel on what Melissa's personality is like, and what, exactly is at stake for her in the conversation, - that seems to require a fair amount of understanding of the context, barring memorizing every single last detail in the Halo universe.

I guess where I was going earlier, too, was beginning to question what your definition of 'work' is, and what 'hard work' would entail. For me, performing on stage does not feel like work, but I know I put a lot of effort and experience into it. I also learn lines faster than some of my actor friends, and can be off-book a bit sooner. That doesn't mean I work less than they do, and it certainly doesn't mean I shouldn't be up on stage with them, performing.

Oh fooey, look at my analogies getting all gollywumpus. Anyway, I just don't think you can assert levels of 'work' without getting twisty awfully fast. Length of time spent playing the game works some of the time, as a general sort of gauge, but with all of the resources we keep churning out (thanks to people like DarkForge and inio and the Firefly wiki people and Rowan for her guide and on and on and on), it's pretty possible to become game-savvy pretty quickly, and to feel very much a part of the game, even if no one has your beer ready for you as soon as you enter the bar.

There's just no good way to set someone's value as a player, so it's usually a lot easier to give mad props as often as possible, and enjoy the game as much as you can before it all ends and you're jonesin' for more more more.

For the record, the live call I got was the first call I'd ever personally answered. I went to 3 axons on August 24th, but only got to hear the repeat of one of them, because of a comedy of errors involving multiple banks of phones and phones that did not work. I've been here since Steve first reported getting the honey container. I dunno, how worthy was I?

I think random live calls were the only way to go about it, with the format they chose for this 'puzzle' of enhottenating axons.

Perhaps there's a phase of this game were it will be more competitive. Who knows?

It is what it is.

PostPosted: Mon Sep 27, 2004 2:04 am
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weephun
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Joined: 25 Aug 2004
Posts: 908
Location: Fuquay Varina, NC

For any that really still care Rolling Eyes My feelings here: http://forums.unfiction.com/forums/viewtopic.php?p=77474#77474
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PostPosted: Mon Sep 27, 2004 11:42 am
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weephun
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Joined: 25 Aug 2004
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Location: Fuquay Varina, NC

Though a much better ending to all this is provided here: http://forums.unfiction.com/forums/viewtopic.php?p=77491#77491
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- Sean Stewart: "generally people like seeing their names on TV, although probably no one has had a more mixed experience with that then weephun, God bless him.
- Currently assisting Epic Games in their quest for world domination


PostPosted: Mon Sep 27, 2004 11:50 am
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Dorkmaster
Unfictologist


Joined: 27 Jul 2004
Posts: 1328
Location: The People's Republic of Dork

Just to respond to the original thing that vpisteve mentioned in the beginning:

In terms of the SPARMY thing and breaking off into "factions" this is just something that is for fun, almost meta, but not quite. It's of course seen that those in the "crew" and those opposing in the "SPARMY" are ALL WORKING FOR THE SAME GOAL, which is to head on down this trail!

We know that... it's a given. Anyone who takes it so far as to really cut down another player is, well, in my humble opinion, an idiot and should really figure out if they get the nature of the game...

The reason I make the SPARMY an option, and defend its existence, is because there was "factioning" being created by the PMs in the first place. I'm pushing the envelope, sure, but only to an acceptable level. Those who must act as crewmembers must do their thing to keep the storyline going and believable, et al... but those of us who are left behind have one goal (in-game) which is to get the princess and Dana free from the intents of Melissa. Right? So all I've done with the SPARMY is create a light-hearted environment, where people can role-play their assistance in this matter even farther than the whole game would naturally allow. I personally see no harm in this as long as everyone takes the same understandings with them:

YOU ARE NOT ANYONE BUT YOURSELF, AND YOU ARE PLAYING A GAME. THEREFORE, YOUR "CHARACTER" MAKES YOU NO BETTER THAN ANYONE ELSE PLAYING A "CHARACTER". HAVE FUN.

So that bit of common sense in stride, and we're off to play war! That's all...

I agree that people should not get riled up, but in-game and in-character, as long as people are having fun with the factions (it's a game anyway) then why not!

So that's my soapbox story. Dig it or not. Thanks for listening.

(This message was approved by the SPARMY)
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PostPosted: Mon Sep 27, 2004 11:52 am
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SuperJerms
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Joined: 21 Aug 2004
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lol each time i read that, I thought you wrote SMARMY (as in, Hypocritically, complacently, or effusively earnest; unctuous...whatever unctuous means), not SPARMY
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PostPosted: Mon Sep 27, 2004 1:30 pm
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ariock
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Joined: 11 Aug 2004
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An apology to weephun

Posted Elsewhere.
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PostPosted: Mon Sep 27, 2004 3:29 pm
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bill
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Joined: 25 Sep 2002
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Location: Tampa

If I compare someone to Hitler or call them a Nazi, can we invoke Godwin's Law on this topic?
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PostPosted: Mon Sep 27, 2004 3:47 pm
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